Search found 22 matches

by Forty-Two
Sun Jul 15, 2012 6:43 pm
Forum: [N7] Clan
Topic: Harrier
Replies: 7
Views: 3290

Re: Harrier

Can the n7 server host the harrier from the Open the Sky Project ? As noted on the Unvanquished Forums , it needs to be playtested before we can implement it. I believe that the n7 server is the best server to implement this atm. The forum thread on tremulous.net is quite long - do you know the sta...
by Forty-Two
Sun Jul 15, 2012 12:12 pm
Forum: [N7] Clan
Topic: Harrier
Replies: 7
Views: 3290

Harrier

Can the n7 server host the harrier from the Open the Sky Project ? As noted on the Unvanquished Forums , it needs to be playtested before we can implement it. I believe that the n7 server is the best server to implement this atm. EDIT: nalf: when I try to reconnect, I can't download creep_colony.pk3...
by Forty-Two
Sun Jun 10, 2012 1:17 pm
Forum: Fun stuff
Topic: A question.
Replies: 9
Views: 2502

Re: A question.

Redman wrote:
Forty-Two wrote:
Redman wrote:
grmg.pl wrote:1:1?

1:1??

1:1???

1:1????



:evil:

Code: Select all

1:1: error: expected identifier or ‘(’ before numeric constant
redman++
Actually, gcc. :P
c++ then :P
by Forty-Two
Sat Jun 09, 2012 8:13 pm
Forum: Fun stuff
Topic: A question.
Replies: 9
Views: 2502

Re: A question.

Redman wrote:
grmg.pl wrote:1:1?

1:1??

1:1???

1:1????



:evil:

Code: Select all

1:1: error: expected identifier or ‘(’ before numeric constant
redman++
by Forty-Two
Sat Jun 09, 2012 4:05 pm
Forum: Fun stuff
Topic: A question.
Replies: 9
Views: 2502

Re: A question.

grmg.pl wrote:1:1?

1:1??

1:1???

1:1????



:evil:
Well, obviously you have to bring the ratios to a power in order to keep the ratios current for each order of magnitude. Ergo, it should be

1:1?

1:1??

1:1????

1:1?????????

And so on.
by Forty-Two
Wed Jun 06, 2012 1:12 am
Forum: [N7] Clan
Topic: [N7] - Program
Replies: 29
Views: 14088

Lancer wrote:Haha you made me laugh irl, didn't happen in a while (really...) :D

N7 = Mass Effect, google it :)
It's also on the side of the arms :P

Oh, and I'm in with these kids.
by Forty-Two
Wed Jun 06, 2012 1:08 am
Forum: All about bans, kicks, admin abuse...
Topic: A kick for no reason
Replies: 27
Views: 6626

grmg.pl wrote:
nalf wrote:You go to the police, get him busted, and he'll not rob any more.
You're explaining this to a whore who got banned from here, US1 and EU for botting, yet he comes back and bots again. Well, thats gotta be a trem-irony :D
He admits the evil deed! Seize him!
by Forty-Two
Sun Jun 03, 2012 1:05 pm
Forum: Fun stuff
Topic: PPNL and VAL vs ALL {MAD} (IN HD)
Replies: 16
Views: 4676

loldretch wrote:Image
Nice core:P
by Forty-Two
Fri Jun 01, 2012 11:12 am
Forum: Fun stuff
Topic: PPNL and VAL vs ALL {MAD} (IN HD)
Replies: 16
Views: 4676

Lancer wrote:VAL is ego and btw, nice lego helmets and pre-aim (where user shoots / line).
They do look nice, but what if you're a dretch, hiding in wait, or a human sniping?
by Forty-Two
Thu May 31, 2012 10:29 pm
Forum: Fun stuff
Topic: PPNL and VAL vs ALL {MAD} (IN HD)
Replies: 16
Views: 4676

Looks awesome; what mod were you using?
by Forty-Two
Thu May 31, 2012 9:07 pm
Forum: Fun stuff
Topic: Ideas for improvemens, UBP balance, and other extensions
Replies: 16
Views: 4467

Re: Ideas for improvemens, UBP balance, and other extensions

A flying unit. I'm sure this has been discussed many times before. My idea is: Small, low HP, very fast, controlled like an airplane, causing damage by hitting a target. On the ground the unit would move quite slowly and only very small jumps (something like a granger). To get into air it would hav...
by Forty-Two
Thu May 31, 2012 7:32 pm
Forum: Chat
Topic: [N7] server - testing unlimited balance mods
Replies: 24
Views: 6447

Re: [N7] server - testing unlimited balance mods

Ty for a thorough answer. Ok, some of these are good, and some of them are crud. I've found that the game is very biased towards aliens (even with the aliens already winning many games in vanilla, this is worse). AFAIK the game is favors aliens a bit in vanilla Trem, but on UBP it's the opposite. A...
by Forty-Two
Thu May 31, 2012 7:14 pm
Forum: Chat
Topic: A strong team-play mod
Replies: 9
Views: 2448

Re: A strong team-play mod

People don't cooperate, despite the obvious advantages. Many bad playing habits, such as dretch feeding, would be solved just if people cooperated. I had an idea for a mod that strongly motivates people to cooperate. It's described here on github. Feel free to write comments here (or at github, if ...
by Forty-Two
Wed May 30, 2012 11:04 pm
Forum: Chat
Topic: How to prevent (dretch) feeding?
Replies: 26
Views: 5901

I must second what gunther was saying about #3. I think that that balances the game considerably, and solves the underlying problem with feeding. I often feed on some maps until I get to 3 evos, because I am bad at dretch on those maps. Once I get to 3, I can goon, which I generally do much better t...
by Forty-Two
Wed May 30, 2012 9:58 pm
Forum: Chat
Topic: [N7] server - testing unlimited balance mods
Replies: 24
Views: 6447

Re: [N7] server - testing unlimited balance mods

I made several modifications, mostly suggested by CU|ams, that are aimed to balance unlimited build point servers. I need people to play it to get some feedback, so you're all welcomed to play :-). All games are analyzed by TremStats . Currently, I don't have a place where to publish the results, b...