Search found 142 matches
- Tue Jul 12, 2011 5:30 pm
- Forum: Chat
- Topic: Rocket launcher ideas
- Replies: 16
- Views: 6313
Possibly make it a single-use rocket launcher, like some in real life. Used like the grenade and the medkit, doesn't block other weapons: it's carried in the back. Firing it would take some time, maybe 1-3 seconds to avoid it being spammed. During the firing the human kneels down, aims and fires. Ma...
- Sat Jul 09, 2011 9:07 am
- Forum: Chat
- Topic: Rocket launcher ideas
- Replies: 16
- Views: 6313
- Mon Jul 04, 2011 8:54 am
- Forum: Maps
- Topic: Request: Remove Gauntlet b6 from server
- Replies: 20
- Views: 7510
That cvar won't remove anything. That cvar is for skybox, in menu it's called Options->System->GFX Software-> Low quality sky Btw this map is simple in 1.1. I don't know how's it in 1.2 gpp Join aliens in gauntlet and try switching the r_fastsky on and off, the screens on aliens side will turn blac...
- Mon Jul 04, 2011 12:13 am
- Forum: Maps
- Topic: Request: Remove Gauntlet b6 from server
- Replies: 20
- Views: 7510
- Fri Jun 10, 2011 11:48 am
- Forum: Information
- Topic: Rules on server
- Replies: 74
- Views: 35413
- Mon Jun 06, 2011 7:49 pm
- Forum: Information
- Topic: Rules on server
- Replies: 74
- Views: 35413
The game was progressing well. Yes, humans had a foward base near alien base, but their rc wasn't that far from being killable either. I think admitdefeat votes are in the same league of drawvotes/ changemap votes. It's not good that less than 25% of the players on the server can decide that the gam...
- Wed May 25, 2011 12:31 am
- Forum: Information
- Topic: Rules on server
- Replies: 74
- Views: 35413
It's the opposite for me, if it's a 90+ minute game, there can't be that much left anymore anyway. It's a long game where players have been tearing the opposite base slowly away. I find it stupid to have all that effort go in vain by just ending it as a draw. Of course special circumstances are a th...
- Tue May 24, 2011 9:25 pm
- Forum: Information
- Topic: Rules on server
- Replies: 74
- Views: 35413
- Wed May 11, 2011 12:01 pm
- Forum: Fun stuff
- Topic: Lanac channel
- Replies: 56
- Views: 14020
- Tue May 03, 2011 12:07 pm
- Forum: All about bans, kicks, admin abuse...
- Topic: Repeated TK & bleed; Snicky-Dawg
- Replies: 8
- Views: 3023
- Sat Apr 23, 2011 7:18 pm
- Forum: All about bans, kicks, admin abuse...
- Topic: Kick-Me-Votes
- Replies: 13
- Views: 4050
- Sat Apr 23, 2011 7:12 pm
- Forum: All about bans, kicks, admin abuse...
- Topic: Kick-Me-Votes
- Replies: 13
- Views: 4050
- Thu Apr 21, 2011 6:29 pm
- Forum: Maps
- Topic: Granger_field_a1
- Replies: 45
- Views: 14881
I ment that reducing the triangle count is often harder than just making a whole new model especialy in this case when the model isn't that complicated. Why do you even need spikes? Asteroids don't usualy have them. They probably make unwrapping quite hard too.
My idea of an asteroid
My idea of an asteroid
- Thu Apr 21, 2011 5:10 pm
- Forum: Maps
- Topic: Granger_field_a1
- Replies: 45
- Views: 14881