Search found 31 matches

by Me_Again
Mon Sep 26, 2011 7:32 am
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

I tried to play pushit-v2 on server and I noticed that some of the textures are missing. But those are from common textures!!!more specifically: arachnid2/e8warning128 arachnid2/ubase_circ2 common/black any ideas?what is the mistake? When I dev or when I create a server and play pushit-v2 no texture...
by Me_Again
Sun Sep 25, 2011 9:12 am
Forum: Fun stuff
Topic: Share evos/credits?
Replies: 20
Views: 12111

Share evos/credits?

Why we don't have the ability to share evos/credits on this server?

It will increase teamwork!!!
by Me_Again
Sat Sep 24, 2011 8:22 am
Forum: All about bans, kicks, admin abuse...
Topic: Admin Abuser The_T}{ing (1.2)
Replies: 20
Views: 10355

That incident is now too old (I was making my map and I didn't noticed this post), but I think that I have to tell my opinion about this, as I called the kick vote!!! * I dont have any problem with Thing, he is a great player! I called kick vote because: 1) that guy deconed OM without asking 2) and ...
by Me_Again
Sat Sep 24, 2011 7:59 am
Forum: Maps
Topic: Protocol9_b3
Replies: 2
Views: 2174

I opened it with radiant, and it looks nice!!!but...
I think that you have to upload a map-protocol9_b3.PK3 not a .zip, so we can play it. You can do it with Q3map2.
by Me_Again
Thu Sep 22, 2011 10:44 pm
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

THX all again!!! map-Pushit-v2 is up http://www.megaupload.com/?d=YRKN38HE ------------- Detailes: File name: map-PushIt-v2.pk3 File description: MeAgain File size: 840.65 KB ------------- Changes: 1)Two cameras/screens, so you can spec your RC/OM from your base. 2)New cells for RC and OM. 3)Less de...
by Me_Again
Thu Sep 22, 2011 9:47 am
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

I have to fix some last things, and I am planing to upload v2 tomorrow.
One last question...I have used a lot of invisible entities (not main walls), do you think that it can cause any problems?
by Me_Again
Fri Sep 16, 2011 1:35 pm
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

Redman wrote:I think I found what caused the low fps.
Vis -fast
so what do you suggest?
1) BSP vis light
2) BSP vis light -fast or
3) delete your map dude you suck :)
by Me_Again
Fri Sep 16, 2011 11:24 am
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

OK...I played my map online for first time...1vs2 but anyway... I had 50-90fps!Hums built a lot, but not to must, and I didn't build anything except default! Maybe the size of the map does not good for unlimited build points? Any ideas? :?: Also, the jump pads have a delay online. Is this a setting ...
by Me_Again
Fri Sep 16, 2011 10:41 am
Forum: Trash
Topic: Delete?
Replies: 4
Views: 7529

I just scared!!!closing topic!!!thx
by Me_Again
Fri Sep 16, 2011 10:34 am
Forum: Trash
Topic: Delete?
Replies: 4
Views: 7529

Wrong is that I dont think that my map is on the list of maps of the server!

Anyway, if nothing is wrong ok :) I sceared :roll:

So...I can call vote for my map in there in order to test it... :)
by Me_Again
Fri Sep 16, 2011 8:53 am
Forum: Trash
Topic: Delete?
Replies: 4
Views: 7529

Delete?

I was alone in server and I voted for next map my map...just for fun!!And it loaded my map...sorry guys I thought that this cannot be happened!

Did I do something wrong?
by Me_Again
Fri Sep 16, 2011 8:03 am
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

I found the problem with low fps, but I don't know if I have to fix it.
As I told you before, repeaters can control only a small amount of energy. So at 1:35 a lot of buildings in humans' base are destroyed together, and then you have 25fps for a few seconds(1-2). :)
by Me_Again
Thu Sep 15, 2011 7:38 pm
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

Rotacak wrote:From screens: I see many thing on radar, but no building around. Are you sure that you compiled it with VIS option? If no, low fps is that problem.
Those things on radar are from the room upstairs. In the 2 first screen-shots you can see them!

I compiled it with BSP Vis -fast Light -fast

THX
by Me_Again
Thu Sep 15, 2011 12:06 pm
Forum: Maps
Topic: map-PushIt-v2 is up
Replies: 38
Views: 18257

My pc doesn't rock but it seems to work fine for me! Here is the map info: Total brushes: 285 Total entities: 251 func_button: 22 func_door: 22 light: 110 target_position: 6 target_push: 6 acid: 31 eggs: 2 mgturret: 24 repeater: 7 h_spawn: 2 trigger_gravity: 4 trigger_multiple: 6 Do you think that a...
by Me_Again
Wed Sep 14, 2011 10:07 pm
Forum: Maps
Topic: Radiant fails
Replies: 4
Views: 2841

1) What is the target of the timer?(It should be an other entity) 2) I don't know anything about this kind of shader, but I have noticed that if you have a door entity players cannot build on it! :) !So you can use a func_door, which the players cannot control :) !!! ALSO there is a guide here!-> ht...