Search found 261 matches
- Sat Jun 16, 2012 12:57 am
- Forum: Fun stuff
- Topic: 1 dretch blocking = 5 aliens tied up
- Replies: 7
- Views: 2573
Maybe we should have an callvote to spec someone on a team. RCZ has automatic idle player removal, currently set at 5 minutes. Players who fall foul of this end up spectating. Unvanquished takes this further. You can call a vote to put a player on spectators. The player cannot join a team for the r...
- Fri May 25, 2012 6:53 pm
- Forum: Chat
- Topic: [N7] server - testing unlimited balance mods
- Replies: 24
- Views: 8158
They can spit and damage structures. Dretches can't. A sneaky granger plus an inattentive human team can result in key structures being lost. 1DC>lame-ass granger spit. And it ain't so rare to tk or kick battlegranger. One granger consistently hitting and damaging a building > any number of DCs. Bu...
- Fri May 25, 2012 12:52 am
- Forum: Chat
- Topic: [N7] server - testing unlimited balance mods
- Replies: 24
- Views: 8158
Nice.
All are disabled after Sudden Death, since after SD is the intermission. Anyway… on the assumption that you mean during SD, grangers still have uses. They can spit and damage structures. Dretches can't. A sneaky granger plus an inattentive human team can result in key structures being lost.
Anti-feed – sounds interesting…
DC limits – could do a fall-off so that adding more DCs doesn't have a linear effect. Something like m DCs have full effect, and beyond that, the nth DC adds 4/(1+n) HP per unit time.
I'd have the team info displayed in the HUD. But a command is also useful, particularly if done using the menu system.
Loose? Lose.
Not sure about making acid building faster. Spam is still spam, and delays caused by retspam and acid spam… people fast-build anyway. Maybe the solution to that is for the build timer not to be cleared.
Granger dance… hmm. Point construction kit at reactor, shout “Come on!�
Scaring could be interesting. Used well, it'll somewhat diminish the advantage of grenades – but expect counter-measures.
Also, I think that you should tell the Unvanquished devs
All are disabled after Sudden Death, since after SD is the intermission. Anyway… on the assumption that you mean during SD, grangers still have uses. They can spit and damage structures. Dretches can't. A sneaky granger plus an inattentive human team can result in key structures being lost.
Anti-feed – sounds interesting…
DC limits – could do a fall-off so that adding more DCs doesn't have a linear effect. Something like m DCs have full effect, and beyond that, the nth DC adds 4/(1+n) HP per unit time.
I'd have the team info displayed in the HUD. But a command is also useful, particularly if done using the menu system.
Loose? Lose.
Not sure about making acid building faster. Spam is still spam, and delays caused by retspam and acid spam… people fast-build anyway. Maybe the solution to that is for the build timer not to be cleared.
Granger dance… hmm. Point construction kit at reactor, shout “Come on!�
Scaring could be interesting. Used well, it'll somewhat diminish the advantage of grenades – but expect counter-measures.
Also, I think that you should tell the Unvanquished devs
- Wed Apr 25, 2012 8:18 pm
- Forum: Maps
- Topic: remove buggy map trojan_gates2
- Replies: 6
- Views: 3363
- Sat Mar 03, 2012 8:29 pm
- Forum: Chat
- Topic: Anyone here knows...
- Replies: 8
- Views: 3099
Re: Anyone here knows...
Er… BrAiNs?
- Tue Feb 28, 2012 6:10 pm
- Forum: Chat
- Topic: Username problem...
- Replies: 6
- Views: 2233
- Sun Feb 26, 2012 5:43 pm
- Forum: Chat
- Topic: Basic math.
- Replies: 26
- Views: 9156
- Wed Feb 22, 2012 7:29 pm
- Forum: Chat
- Topic: Basic math.
- Replies: 26
- Views: 9156
- Wed Feb 22, 2012 7:11 pm
- Forum: Chat
- Topic: All good things...
- Replies: 19
- Views: 5956
Re: All good things...
[…] Sometimes it's a matter of 1. skill and/or 2. confidence; players attack more as they improve. 1. You (not you particularly Spl@, in general) don't need skill to move your ass away from turrets in chainsuit or lucisuit. Only problem there is that most of us don't have donkeys. :D 2. Its a COM...
- Tue Feb 21, 2012 10:31 pm
- Forum: Chat
- Topic: All good things...
- Replies: 19
- Views: 5956
Re: All good things...
1.Buildspam is acceptable; 2. However, by way of example, using a wallhack as a spectator while watching a suspected aimbotter is something which I consider acceptable. 1. No it isn't. Learn to build. Acceptable, according to server rules. Even good builders spam sometimes; they just spam more care...
- Tue Feb 21, 2012 6:44 pm
- Forum: Chat
- Topic: All good things...
- Replies: 19
- Views: 5956
Re: All good things...
Offspring of the zolk3ri (why isn't he?)ban topic: I was trying to kick the fucked up kid for hacking, but ofc vote failed. As some dude said to me yesterday: "Its ubp server, nobody cares" Well to be honest, its the brutal truth. I offer the above quote as evidence to the contrary. This is the rea...
- Tue Feb 14, 2012 7:01 pm
- Forum: All about bans, kicks, admin abuse...
- Topic: SiL deconner [1.2]
- Replies: 6
- Views: 2266
- Sun Feb 12, 2012 8:24 pm
- Forum: All about bans, kicks, admin abuse...
- Topic: Basedestroy / Deconning
- Replies: 24
- Views: 7290
Deconning bad building then replacing with something better is fine. I wouldn't remove too much before rebuilding, though. I agree with Gunther about calling denybuild votes; also, communication about what you're doing and why is usually good… but, grmg, try not to rant too much :) As for being ba...
- Thu Feb 09, 2012 8:56 pm
- Forum: Chat
- Topic: For all those of you...
- Replies: 7
- Views: 2494
Omitting a few with which I have no argument
(I don't call such clustering “zap farms†for nothing…)
Actually, think twice anyway.
Still, nice to have a proper rant posted here
Bring on the advanced marauders and goons! Zap and snipe away!grmg.pl wrote:6. How hard is it to understand (apparently Birreta can't) that building row of rets across the corridor is a very idiotic idea. A poisoned suit with 20 hp is not walking but running to medi so he has no stamina so he cant jump. HOW HARD IS IT TO UNDERSTAND?
(I don't call such clustering “zap farms†for nothing…)
I wouldn't advise that – certainly not as a first reaction. Warning message first…7. Random noobs bleeding with rifle and then saying "hi". Want to be noticed? GO DIE YOURSELF. (I swear to god anyone who does that again is going to get tk till i get bored).
Again, say what and why. Don't be surprised if much of this isn't tolerated.8. Random ret spam. Not rows. Not lines. Not squares. Not triangles. Just random ret in random place next to random ret in random place. Since i decided to ease on buildnoobynoobs i will first ask to stop. Then ill vote ckit away. If that fails - ill decon EVERY ret u place. EVERY ONE. You'll get pissed. Everyone does.
Map-change vote spam does get a bit tiresome…9. Stupid noob called a vote: change map to xmas2007. Press f1 for yes, press f2 for no and finally press f3 to go and die yourself.
Some camping is useful. If somebody's always camping but is usefully defending base, don't even think about doing any of that :p11. If you are on h team and i'm on h team and you camp and there is no reson to camp and i see you camp all time - i will freaking call u a noob. Probably you'll get a "random" lucicharge in your nose to take away your credits if you don't stop.
Actually, think twice anyway.
Chasing it is fine if you can keep it in sight…13. ad 12. How very hard is chasing a goon with 50 hp? Freaking coward n00b.
As with so many others: circumstances. I'll do that kind of thing myself sometimes (not the bleeding, though, if I can avoid it). Doesn't matter if it's helping the team.14. Sitting on a ret and spamming entire clips of pulse halfway from ramp in atcs. Or any other map. I will ask you to stop bleeding. ONCE. Go figure what yellow coloured thing is going to kill u if u don't obey. Noobey noob.
Still, nice to have a proper rant posted here
- Fri Feb 03, 2012 9:54 pm
- Forum: All about bans, kicks, admin abuse...
- Topic: why im banned on R unlimited??
- Replies: 17
- Views: 5873