Search found 261 matches

by Spl@
Fri Aug 17, 2012 8:08 pm
Forum: Maps
Topic: Parpax
Replies: 5
Views: 3094

Parpax

by Spl@
Sun Aug 12, 2012 10:13 pm
Forum: Chat
Topic: Humans are overpowered, ideas to balance the gameplay
Replies: 28
Views: 7588

We need to ask what's overpowered as well as what may be underpowered. Lucifer cannon always comes to mind as overpowered…
by Spl@
Sun Aug 12, 2012 10:00 pm
Forum: Maps
Topic: 1984b4 should be removed
Replies: 7
Views: 3719

Much better :)
by Spl@
Thu Aug 09, 2012 12:47 pm
Forum: Fun stuff
Topic: Letting Buildings Fall for Fun and Profit
Replies: 5
Views: 1936

However, adding a second building on that (non-repeater, non-egg) building then removing the first of the two will cause the second one to fall. It'll be the right way up on whatever surface it lands on.
by Spl@
Thu Aug 09, 2012 12:41 pm
Forum: Chat
Topic: Feature request (RCZ 1.2)
Replies: 10
Views: 3584

"Buildable models being displayed in the wrong place" Happen with small/thin buildables. Not sure if I am able to do anything with it. Seems that that can happen with any pair of buildings. although some of it may be due to an older bug. For example, I've seen stacked DCs, one displayed in almost e...
by Spl@
Thu Aug 09, 2012 3:07 am
Forum: Fun stuff
Topic: Letting Buildings Fall for Fun and Profit
Replies: 5
Views: 1936

Also, acid drops and hive bombs…
by Spl@
Thu Aug 09, 2012 2:40 am
Forum: Fun stuff
Topic: Letting Buildings Fall for Fun and Profit
Replies: 5
Views: 1936

Letting Buildings Fall for Fun and Profit

A demo showing some interesting features of the current RCZ QVM and another showing a few things which we didn't test earlier. Observations: Buildables with power or creep don't lose that until the power/creep source is destroyed. Buildables regain power when a power source moves into range. Predic...
by Spl@
Thu Aug 09, 2012 2:32 am
Forum: Fun stuff
Topic: Error
Replies: 13
Views: 3700

There's a proposed HTTP code 451, in memory of Robert Heinlein…
by Spl@
Tue Aug 07, 2012 10:07 pm
Forum: Maps
Topic: 1984b4 should be removed
Replies: 7
Views: 3719

1984b4 should be removed

Regardless of whether it's a good map to play, the texture-fighting in most of the outside area is… just a horrible, distracting, jarring mess.
by Spl@
Tue Aug 07, 2012 10:05 pm
Forum: Maps
Topic: ATCS & ATCS HD
Replies: 7
Views: 3513

ATCS & ATCS HD

I don't see the point of having both maps given that ATCS HD is basically the same map with better textures.
by Spl@
Thu Aug 02, 2012 4:15 pm
Forum: Fun stuff
Topic: Pics of cool stuff, new buldings etc
Replies: 9
Views: 4294

PPNL wrote:Yes what she says
What who said?
by Spl@
Wed Aug 01, 2012 4:40 pm
Forum: Fun stuff
Topic: Pics of cool stuff, new buldings etc
Replies: 9
Views: 4294

THUMBNAIL THUMBNAIL THUMBNAIL THUMBNAIL THUMBNAIL❢

1920×1200 is… a bit large. 640px wide is a reasonable maximum for the forum. (Though there's no reason not to have the smaller images be links to the full-size images.)

Also, a narrower .sig image would be nice :)
by Spl@
Mon Jul 30, 2012 3:00 am
Forum: Fun stuff
Topic: Owning 1-vs-2 (and playback problem - help) and fun building
Replies: 1
Views: 997

As has been pointed out elsewhere, you need to be using compatible VM code.
by Spl@
Wed Jul 25, 2012 1:35 pm
Forum: Chat
Topic: Me Project
Replies: 14
Views: 4055

Unvanquished, anybody? It has normal mapping etc., though no normal-mapped granger yet. Also, gimhael – seems that he's doing occasional work on Unvanquished these days. I think that there's space for both games, so long as they're different enough (and I'm quite sure that Unvanquished will diver...