Search found 114 matches
- Fri Jun 01, 2012 12:30 pm
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
1. Credits player has - as in credits left or credits "on him" (he bought lucisuit)? 2. The reward is "TAKEN from and GIVEN to" or like in gpp - simply "rewarded"? I meant, the number of credits he has in his "wallet". The number of credits he has "on him" is already taken into account in GPP. 1+(c...
- Fri Jun 01, 2012 11:28 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
I was thinking about #3 and the whole idea can be reduced to the amount of evos/credits a player has. A person that kills a lot and doesn't die has a lot of credits/evos, and vice versa. So we don't need some other counter - bars etc. Player's evos/credits is all we need. Someone with a lot of credi...
- Thu May 31, 2012 7:27 pm
- Forum: Chat
- Topic: A strong team-play mod
- Replies: 9
- Views: 3044
Re: A strong team-play mod
What happens when you get a weak queen/sarge? How do you prevent a n00b from bein g voted in because he has good people skills to get himself voted in, then gets killed on raids easily; stranding the rest of the group. I suggest no voting. Everyone can choose his leader at will any time. Or perhaps...
- Thu May 31, 2012 12:39 pm
- Forum: Chat
- Topic: A strong team-play mod
- Replies: 9
- Views: 3044
A strong team-play mod
People don't cooperate, despite the obvious advantages. Many bad playing habits, such as dretch feeding, would be solved just if people cooperated. I had an idea for a mod that strongly motivates people to cooperate. It's described here on github. Feel free to write comments here (or at github, if y...
- Thu May 31, 2012 11:47 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
One more thing that CU|ams mentioned: Trem actually has a system that gives higher rewards for better players. The reward for a player is computed as damage dealt by the player / max.hp , not as damage dealt / total damage . Let's say a rifle is bitten by dretches to 1HP and escapes, heals to 99HP a...
- Thu May 31, 2012 8:47 am
- Forum: Chat
- Topic: [N7] server - testing unlimited balance mods
- Replies: 24
- Views: 8134
Re: [N7] server - testing unlimited balance mods
Ty for a thorough answer. Ok, some of these are good, and some of them are crud. I've found that the game is very biased towards aliens (even with the aliens already winning many games in vanilla, this is worse). AFAIK the game is favors aliens a bit in vanilla Trem, but on UBP it's the opposite. At...
- Thu May 31, 2012 8:17 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
So far, nobody addressed the issue I asked about, which was: Won't diminishing the negative effects of feeding actually motivate people to play worse? If people know that feeding dretches/rifles does little harm, they won't be motivated to play better, to improve their playing style. If I should imp...
- Wed May 30, 2012 7:53 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
#7=Bad idea. I see tremulous as a game where you should die quite a lot, the game usualy becomes quite boring when both teams are turtling so much that no one dies. And that's usually what happens. I really do not think that we need to punish people in the spawning process, as it is a very very imp...
- Tue May 29, 2012 11:18 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
Just note that I added a 7th option to the list in the original post. I don't get it :D I added the following variant to my original post : 7. Deduct let's say 0.5 evo (for humans 100 credits or so) for every spawn, if possible. Of course, spawning would be allowed with 0 credits/evos too. So, an a...
- Tue May 29, 2012 9:56 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
- Tue May 29, 2012 9:48 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
Btw:the goal is to prevent feeding or is it to negate the negative effects of feed? Good point! That is an important question to be answered before considering one of those variants. I'd like further comments on that. The "no.3" idea has also anti-stacking as a side effect :D True, negating the eff...
- Mon May 28, 2012 6:49 am
- Forum: Information
- Topic: Server status and info
- Replies: 275
- Views: 91823
... I think rota allready knows about the granger hp leech bug , since i told him that while doing some tests... he sayd that he will check the sources and etc... Maybe nalf didn't update his code yet @ github. I did. But there are two variants, one that doesn't drain HP ( granger-dance ) and one t...
- Sun May 27, 2012 3:34 pm
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
And what about human feed? All this seems to be focused on is about a dretch feed, but after many games, I don't see much difference between a luci-dretch feed and a rant-human feed. Lest we forget that a reasonably good Tyrant can kill a battlesuit in one charge, or a goon can headshot one-hit-kil...
- Sun May 27, 2012 8:53 am
- Forum: Chat
- Topic: How to prevent (dretch) feeding?
- Replies: 26
- Views: 7727
How to prevent (dretch) feeding?
A far too common scenario: The alien team is low on evos, half of the players going dretch, feeding, dying and spawning every a few seconds. As humans get better weapons, aliens lose even more evos and 75% of them go dretch. Soon, most humans get bsuit+luci and a few remaining rants/goons are not ab...
- Sat May 26, 2012 7:11 pm
- Forum: Chat
- Topic: [N7] server - testing unlimited balance mods
- Replies: 24
- Views: 8134