Search found 82 matches
- Wed Oct 16, 2013 10:48 am
- Forum: Chat
- Topic: I was wrong and Lamefun was right.
- Replies: 1
- Views: 1946
- Sat Aug 10, 2013 12:43 am
- Forum: Chat
- Topic: Request to yalt to release his sources, as required by GPL
- Replies: 37
- Views: 17101
Bottom line is... Nothing is illegal on the server (if it was , it wouldn't be still hosted) , technically you just said nonsense. There's plenty of illegal textures and sound files that come from proprietary licensed software in the map we were playing when you guys pulled your little stunt. And y...
- Fri Aug 09, 2013 11:16 pm
- Forum: Chat
- Topic: Request to yalt to release his sources, as required by GPL
- Replies: 37
- Views: 17101
Oh great, I got banned from Edge for making a formal statement? Breaking a contract is illegal, plain and simple. If Yalt breached a contract (I couldn't care less, honestly) then yes the content on that server is illegal. Now I get this juvenile crap about 'not fucking with admins' or 'taking it up...
- Fri Aug 09, 2013 7:56 pm
- Forum: Chat
- Topic: Request to yalt to release his sources, as required by GPL
- Replies: 37
- Views: 17101
- Fri Aug 09, 2013 7:52 pm
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
I got a lot of complaints about the first one looking too plain, and many people say they like the texturing now... can't please everyone. I also put a lot of time in it and don't feel like throwing it all away now. Just mapping with one texture is fun tho, I'll try making another map like that at s...
- Thu Aug 08, 2013 3:49 pm
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
Yeah just type map trans and hit tab for autocomplete. Just updated the file, make sure you don't use the old one on a server because jetpack really breaks things. I also removed some no build zones from the first alpha as people were sometimes getting confused by those. That might allow for some di...
- Thu Aug 08, 2013 12:10 am
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
- Wed Aug 07, 2013 5:20 pm
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
- Wed Jul 10, 2013 2:54 pm
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
- Sat Jul 06, 2013 9:39 am
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
- Fri Jul 05, 2013 9:12 pm
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
Nah, I can manage, it's just that the system becomes complex very quickly. There's 3 floors in the pipe room. One pipe upwards on floor 2 and two pipes on floor 0, of which one goes down. All these pipes have 2 or 3 bends in them. So when you go into them the transition at the bends should be seamle...
Give target_push it's own targetname. Then give trigger_multiple that name as it's target. target_push in turn should have it's target be target_position's targetname. So the trigger links to the target_push links to the target_position, all with the entities target and targetnames :) Using angles i...
- Thu Jul 04, 2013 6:25 pm
- Forum: Maps
- Topic: Transparency (alpha 2 now available)
- Replies: 50
- Views: 19359
Thanks :) Tunnels still kinda bugging me, I think I can do it with invisible elevators but that will cause waiting times (for the elevators to reset) which might not be desirable when trying to rush. Ideally I'dd have a volume in which jetpacks turn off and that would solve the issue... but I have n...
trigger_push does not work in Tremulous (for whatever reason), you need to instead use target_push and target_location like Imp said. Actually you don't even need target_location, you can use the "angles" (not angle) key to set pitch and yaw. For example, 270 0 is up 90 0 is down (try setting it to ...