Server R Third Team CZ (1.1)
Posted: Thu Nov 03, 2011 9:47 pm
If you can't autodownload mod, maps or you have slow downloading, use this client.
SERVER: R Third Team CZ (46.28.111.49:30721)
This mod adding third team to Tremulous (robots). Robots are exactly same like humans. They using same strategy, same buildings, same weapons etc. Some weapons are different, but works exactly same and doing same damage, like humans weapons. I was borrowed few graphic things from Tremx mod, so robots atleast looks little different and you can recognize them.
Damage caused from human turrets and teslas to robots is tripled and damage from humans weapons to robots buildings is 3x smaller (same with robots vs humans).
Robot commands, binds
If you want to make binds for robots and human commands not work, add "r" on begining of command.
For example: "rbuy rrifle", "ritemact rpsaw"
Server commands
g_thirdTeamPlayerToBuildableLessDamage (default 3)
g_thirdTeamBuildableToPlayerDamageMore (default 3)
This commands can balance gameplay between humans and robots without recompiling qvm.
Thanks to
Gimhael - helped me lot with weapons and upgrades limits, without him this mod was never finished.
TremX - for textures, efects and xael.
Superpie - for new chaingun from his mod (sadly, I cannot make it work with new muzzle textures - it was still not opaque).
Downloads - not needed, everything is automatically downloaded after connect
Mod (copy it to folder tremulous/3team):
z-thirdTeam_data_v001.pk3 (14 MB)
z-thirdTeam_vms_v004.pk3 (400 KB)
Entities for map makers:
entities.def (copy it to netradiant/trem.game/base/entities.def)
Source:
3team003.patch (apply to Lakitu7 5.4)
SERVER: R Third Team CZ (46.28.111.49:30721)
This mod adding third team to Tremulous (robots). Robots are exactly same like humans. They using same strategy, same buildings, same weapons etc. Some weapons are different, but works exactly same and doing same damage, like humans weapons. I was borrowed few graphic things from Tremx mod, so robots atleast looks little different and you can recognize them.
Damage caused from human turrets and teslas to robots is tripled and damage from humans weapons to robots buildings is 3x smaller (same with robots vs humans).
Robot commands, binds
If you want to make binds for robots and human commands not work, add "r" on begining of command.
For example: "rbuy rrifle", "ritemact rpsaw"
Server commands
g_thirdTeamPlayerToBuildableLessDamage (default 3)
g_thirdTeamBuildableToPlayerDamageMore (default 3)
This commands can balance gameplay between humans and robots without recompiling qvm.
Thanks to
Gimhael - helped me lot with weapons and upgrades limits, without him this mod was never finished.
TremX - for textures, efects and xael.
Superpie - for new chaingun from his mod (sadly, I cannot make it work with new muzzle textures - it was still not opaque).
Downloads - not needed, everything is automatically downloaded after connect
Mod (copy it to folder tremulous/3team):
z-thirdTeam_data_v001.pk3 (14 MB)
z-thirdTeam_vms_v004.pk3 (400 KB)
Entities for map makers:
entities.def (copy it to netradiant/trem.game/base/entities.def)
Source:
3team003.patch (apply to Lakitu7 5.4)