Nobuild and func_timer wont work.... can anyone help
Here is what it looks like.
Radiant fails
Moderator: Nod_Nod_Nod
Radiant fails
Who will win: Lucifer Cannon or Tyrant well, I'm both.
1) What is the target of the timer?(It should be an other entity)
2) I don't know anything about this kind of shader, but I have noticed that if you have a door entity players cannot build on it! !So you can use a func_door, which the players cannot control !!!
ALSO there is a guide here!-> http://tremmapping.pbworks.com/w/page/2 ... %20Mapping
Warning
I don't know a lot of things about netradiant so...I am just trying
2) I don't know anything about this kind of shader, but I have noticed that if you have a door entity players cannot build on it! !So you can use a func_door, which the players cannot control !!!
ALSO there is a guide here!-> http://tremmapping.pbworks.com/w/page/2 ... %20Mapping
Warning
I don't know a lot of things about netradiant so...I am just trying
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
1. Why are you using func_timer? It fires a signal every x seconds. If you want to something to happen after x seconds after map start use trigger_always connected to target_delay (connected to whatever you want).
2. Nobuild requires -custinfoparms setting (bsp compilation stage) and working common-trem shaders.
2. Nobuild requires -custinfoparms setting (bsp compilation stage) and working common-trem shaders.
Not a good idea, because some servers permit building on movers.!So you can use a func_door, which the players cannot control !!!