map-PushIt-v2 is up
Moderator: Nod_Nod_Nod
so what do you suggest?Redman wrote:I think I found what caused the low fps.Vis -fast
1) BSP vis light
2) BSP vis light -fast or
3) delete your map dude you suck
![Smile :)](./images/smilies/icon_smile.gif)
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
The fast option speeds up vis but produces VERY low quality pvs therefore it should be disabled when compiling map release version.What does it do?
1. Don't use fast switch in any of compilation stages.so what do you suggest?
2. Make the map less open (more rooms, corridors, etc.) to make pvs more efficient.
Also known as the invisible man.
I have to fix some last things, and I am planing to upload v2 tomorrow.
One last question...I have used a lot of invisible entities (not main walls), do you think that it can cause any problems?
One last question...I have used a lot of invisible entities (not main walls), do you think that it can cause any problems?
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
THX all again!!!
map-Pushit-v2 is up
http://www.megaupload.com/?d=YRKN38HE
-------------
Detailes:
File name: map-PushIt-v2.pk3
File description: MeAgain
File size: 840.65 KB
-------------
Changes:
1)Two cameras/screens, so you can spec your RC/OM from your base.
2)New cells for RC and OM.
3)Less default buildings for both teams.
4)Map is splitted in 5 rooms (hums'base/aliens' base/middle/hums' doors (6)/aliens' doors (6)).
5)New in middle room: elevators/jump pads/stairs with jump pads/ buildable second floor.
6)After each door there is a room, tunnels deleted.
7)Hums' doors open faster than aliens', so aliens and hums need the same time in order to pass each door (30 secs).
-------------
Screenshots:
Aliens' Base:
![Image](http://i.imgur.com/bCQJ6.jpg)
Hums' Base:
![Image](http://i.imgur.com/m2cYG.jpg)
Middle:
![Image](http://i.imgur.com/ztxkV.jpg)
Doors:
![Image](http://i.imgur.com/Jht4d.jpg)
map-Pushit-v2 is up
http://www.megaupload.com/?d=YRKN38HE
-------------
Detailes:
File name: map-PushIt-v2.pk3
File description: MeAgain
File size: 840.65 KB
-------------
Changes:
1)Two cameras/screens, so you can spec your RC/OM from your base.
2)New cells for RC and OM.
3)Less default buildings for both teams.
4)Map is splitted in 5 rooms (hums'base/aliens' base/middle/hums' doors (6)/aliens' doors (6)).
5)New in middle room: elevators/jump pads/stairs with jump pads/ buildable second floor.
6)After each door there is a room, tunnels deleted.
7)Hums' doors open faster than aliens', so aliens and hums need the same time in order to pass each door (30 secs).
-------------
Screenshots:
Aliens' Base:
![Image](http://i.imgur.com/bCQJ6.jpg)
Hums' Base:
![Image](http://i.imgur.com/m2cYG.jpg)
Middle:
![Image](http://i.imgur.com/ztxkV.jpg)
Doors:
![Image](http://i.imgur.com/Jht4d.jpg)
Last edited by Me_Again on Fri Sep 23, 2011 7:32 am, edited 2 times in total.
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
Screenshots suck. Put them to some better image sharing website. For example http://imgur.com/
I tried to play pushit-v2 on server and I noticed that some of the textures are missing. But those are from common textures!!!more specifically:
arachnid2/e8warning128
arachnid2/ubase_circ2
common/black
any ideas?what is the mistake?
When I dev or when I create a server and play pushit-v2 no textures miss!
arachnid2/e8warning128
arachnid2/ubase_circ2
common/black
any ideas?what is the mistake?
When I dev or when I create a server and play pushit-v2 no textures miss!
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...