S C T A
Moderator: Nod_Nod_Nod
Pics or didn't happen
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
I've downloaded it and checked it out. Everything is working for me.
Edit:
Here's mirror if u want http://www.speedyshare.com/esCaa/map-scta.pk3
Edit:
Here's mirror if u want http://www.speedyshare.com/esCaa/map-scta.pk3
Ouh nevermind, sorry, I accidently devmapped stac map, not scta. Very nice for your first trem map. Some light placement is a bit wierd and not all of the lights have sources. I think the atcs texture set is a bit overused too, so you might want to consider using something else in your maps in the future.
- Spl@
- Server supporter
- Posts: 313
- Joined: Tue Apr 12, 2011 12:30 am
- Location: Camping at base somewhere in England
Might be interesting… from a quick look round: one exit from each base (other team can camp there) which branches into two doorways into the central area – but they're close (camp/spam). Corridors with little cover.
A second way into the base inner area, wider/taller corridors and some crates or other obstacles to hide behind may help.
A second way into the base inner area, wider/taller corridors and some crates or other obstacles to hide behind may help.
Oh look. Killed again. Back to the tent…
It's a joke that you use when map maker gives link but no pics to see the design. Map looks a bit like atcs, and cant really tell from the pictures how whole map looks like, but ggonna try it out and tell more tommorow.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Ok how about making some additional exit from each base leading for some sort of underground arena.
Also your map have few similar issued as mine i guess, with is:
-bases r too close to each other
-basically whole game will be concentrated in middle area(witch would be solved by making this underground area )
-too small bases
Also i think that this long tunnel is a bit too dark but its only my opinion.
Also your map have few similar issued as mine i guess, with is:
-bases r too close to each other
-basically whole game will be concentrated in middle area(witch would be solved by making this underground area )
-too small bases
Also i think that this long tunnel is a bit too dark but its only my opinion.