Transparency (alpha 2 now available)
Moderator: Nod_Nod_Nod
Yeah, I'm changing the outside structure so jets are never out of reach for any alien class, I'm also making a few new routes interconnecting some parts.
I've started texturing. I'll post some screenshots later. Upper parts of the map will keep the clean minimal look, bottom parts will be a little more involved, but still fairly simple. Using custom textures for everything.
I've started texturing. I'll post some screenshots later. Upper parts of the map will keep the clean minimal look, bottom parts will be a little more involved, but still fairly simple. Using custom textures for everything.
zap zap zap
I'dd like to but you need to sign up for a premium account or something on that link you provided
Made a big change to the map, the two sides now join at a 90° angle. The bases can still see eachother at the start though. I'm playing with the idea of even having glass walkways into eachother's base to take peeks.
I've made some more translucent ceilings and walls.
I'll probably expand the high loop and make the elevator sections much more involved. Should make for some much more interesting gameplay.
I'dd show screenshots but the working copy looks like a mess at the moment
pr0tip: when joining glass brushes, turn the faces that touch into caulk, hides the transition nicely.
And yes, I'm thinking about where and how to make the secret rooms
Made a big change to the map, the two sides now join at a 90° angle. The bases can still see eachother at the start though. I'm playing with the idea of even having glass walkways into eachother's base to take peeks.
I've made some more translucent ceilings and walls.
I'll probably expand the high loop and make the elevator sections much more involved. Should make for some much more interesting gameplay.
I'dd show screenshots but the working copy looks like a mess at the moment
pr0tip: when joining glass brushes, turn the faces that touch into caulk, hides the transition nicely.
And yes, I'm thinking about where and how to make the secret rooms
zap zap zap
Exams have started - sorry man :Simp wrote:well ok Raptor u were kinda absent when I've post my map but you Fang? Why haven't u tried it yet?
- Nod_Nod_Nod
- Tyrant
- Posts: 1079
- Joined: Sun Mar 14, 2010 6:58 pm
- Location: Poland
- Contact:
Yes. The problem with rooftop is severe. There are 4 routes for mara, but to get there you need skill and not even one tesla blocking. I ask for redoin that becouse s2 and s3 is just one sided play for humans
The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"
"Person nods at you", or your direction, "you nod back"