Important map suggestion / NO CAMP

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ramos
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Important map suggestion / NO CAMP

#1 Post by ramos » Wed Aug 04, 2010 6:24 pm

Hi

After playng trem again i come up with a map ideea that dose not has camp , ofcours i dont know to build maps so this is only a sugestion for the ones that know to build maps

Map purpose : No camp / Full of action and thrill /
Description : Hunt

The map has 2 sides somting like atcs , no building allowed, as you spwan you enter a room and arm yourself from armury arm yourself and enter the arena/jungle
alien side: same you enter a room evolve and go in arena/jungle(you wont be able to evolve in arena/jungle


In the arena/jungle are many exotic plants like trees grass you know to loock realy exotic and sexy AND ALSO help like a mision , an invincible booster for aliens ,a medi for humans , a crate for humans ammo and al this helping buildings had to be invincible and unprotected oh and many traps

the jungle has many types of terain that can sloow you down etc and bushes for sniper and stealth hunt and bridges from tree to tree

Oh and ofcuorse the goal of the map:
A. a team must get a certan amount of kills
B. time limit 15 or 30 minutes

and maybe in human/aienspawn room ther scould be a limit to stay

i have made a prototype map in ms paint for it :

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Quarko
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#2 Post by Quarko » Wed Aug 04, 2010 9:42 pm

Lol, I think you are reinventing Quake3 from tremulous xD

P.S. Cute spider :)

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#3 Post by pmd » Thu Aug 05, 2010 5:31 am

just need a jungle map with fog, with many vertical ways, like on "300" map

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#4 Post by Rotacak » Thu Aug 05, 2010 8:04 am

It looks like interesing idea, but I smell one problem. What if players will camp in spawn rooms and never teleport outside?

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#5 Post by ani » Thu Aug 05, 2010 9:25 am

well, you can use trigger texture to build a teleport area around the nodes

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#6 Post by pmd » Thu Aug 05, 2010 9:40 am

may be just make map with difficult distance attack, and humans forced to use melee attack?

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#7 Post by Rotacak » Thu Aug 05, 2010 11:22 am

ani wrote:well, you can use trigger texture to build a teleport area around the nodes
But you need sometime buy some equip before teleport.

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#8 Post by ramos » Thu Aug 05, 2010 11:38 am

Rotacak wrote:It looks like interesing idea, but I smell one problem. What if players will camp in spawn rooms and never teleport outside?
The spwan/armory room has a time limit if your not out in 2-5 mins you auto die

beside who wants to camp if they cannot build ? :)))
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Re: Important map suggestion / NO CAMP

#9 Post by loldretch » Fri Aug 06, 2010 3:51 am

ramos wrote: no building allowed
WTF? :shock:

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#10 Post by Rotacak » Fri Aug 06, 2010 7:35 am

ramos wrote:
Rotacak wrote:It looks like interesing idea, but I smell one problem. What if players will camp in spawn rooms and never teleport outside?
The spwan/armory room has a time limit if your not out in 2-5 mins you auto die

beside who wants to camp if they cannot build ? :)))
I think autodie thing is impossible to do with map :(

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#11 Post by Quarko » Fri Aug 06, 2010 9:43 am

Actually it is possible to improvise something like that.

Imagine starting room as a box. There is a door in that box that leads you outside.
Every 30 seconds (or maybe a minute) a platform (train type) comes from the wall slowly wiping off the lower level of the room.
To make spawns possible - they should be located on the second level - right on the platform.
So generally, if the platform is already activated and you suddenly spawn on it - you will have to wait on it while the platform cleans the room and you don't die.

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#12 Post by ramos » Fri Aug 06, 2010 10:43 am

Yea or gass like in map spacelab the contamination room
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