M1ATCS
Moderator: Nod_Nod_Nod
M1ATCS
This is about a map i discovered: the map is mission one B7 but instead of going on a new fight place (when we end the mission) we are teletransporting on atcs. The bases are separated by the same kind of awning(= store/roller blind//roleta/sklad/markýza(powered by google translation)) wich makes too, the stairs and door of the bunker are not rechable
quite fun: 2 match in a map:
-mission match
-atcs' match
what do you think about B1ATCS ?
quite fun: 2 match in a map:
-mission match
-atcs' match
what do you think about B1ATCS ?
Last edited by sindarus on Thu Nov 18, 2010 4:31 pm, edited 1 time in total.
.
No laggs for me.
P.S: Map rulez!
P.S: Map rulez!
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Im wrong. No lagg if small number of players. But if number of ppl is +10, its unplayable.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Problem is, it has very wrongly configured regions (or whatever they are called).
Have you noticed on other maps that radar items appear only after you come to some specific position, before that position - radar is empty. For example, if you come as goon+ to human base from front, you need to move a little bit around corner to see items on radar and hear their sounds. This thing is happening because of regions made to optimize lag caused by many items. After you enter another region - server sends it's items. But it does not send item from the region you dont need currently.
Now check out the radar on this map. You can even see humans that are in tunnel on alien radar! You see everyone constantly.
Problem is, this map has ONE HUGE REGION. So your client ALWAYS keeps in mind ALL items and players on the map. Moreover, it even partly renders them and calculates all movement vectors and other mathematical stuff. This is what causes huge lag.
Have you noticed on other maps that radar items appear only after you come to some specific position, before that position - radar is empty. For example, if you come as goon+ to human base from front, you need to move a little bit around corner to see items on radar and hear their sounds. This thing is happening because of regions made to optimize lag caused by many items. After you enter another region - server sends it's items. But it does not send item from the region you dont need currently.
Now check out the radar on this map. You can even see humans that are in tunnel on alien radar! You see everyone constantly.
Problem is, this map has ONE HUGE REGION. So your client ALWAYS keeps in mind ALL items and players on the map. Moreover, it even partly renders them and calculates all movement vectors and other mathematical stuff. This is what causes huge lag.
Quarko, you are geniuos. You are the greatest and the most famous genie of our server. Do you know how to shrink that kind of regoins in options are maybe by command?
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
Well, I'm a genius, aren't I? Look what geniuses tend to find in google in 20 seconds (depends on internet connection):
http://tremmapping.pbworks.com/w/page/2 ... nt-Brushes
http://tremmapping.pbworks.com/w/page/2 ... nt-Brushes