Housemania
Moderator: Nod_Nod_Nod
Housemania
Hey
I made a new map and finally found out how to make a skybox! and it's finished!
NOTE: I changed something on map, I removed some stuff that are unneeded. It's not shown on the screens
Link: http://www.mediafire.com/?8jz5osgcklegijc
(Included .map file)
Imgs:
I made a new map and finally found out how to make a skybox! and it's finished!
NOTE: I changed something on map, I removed some stuff that are unneeded. It's not shown on the screens
Link: http://www.mediafire.com/?8jz5osgcklegijc
(Included .map file)
Imgs:
Last edited by PPNL on Sun Jan 23, 2011 3:15 pm, edited 1 time in total.
I Maul Ya
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o
Some stuff I noticed:
- grangers are missing a texture
- grass floats in midair
- grangers and trees are nonsolid
- human base is missing stairs/or the stairs have been caulked -> hom effect
- the map is quite small, and really symmetrical, some variation would be nice
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map
- need to jump on to the ramp to get out of the "houses", intended?
- while doors are open, they zfight with the walls ( texture flickering )
- you can see through the map when you look down near open doors
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast
- your texturing and use of lights has improved
- grangers are missing a texture
- grass floats in midair
- grangers and trees are nonsolid
- human base is missing stairs/or the stairs have been caulked -> hom effect
- the map is quite small, and really symmetrical, some variation would be nice
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map
- need to jump on to the ramp to get out of the "houses", intended?
- while doors are open, they zfight with the walls ( texture flickering )
- you can see through the map when you look down near open doors
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast
- your texturing and use of lights has improved
- grangers are missing a texture -I want white grangers-
- grass floats in midair - what is the problem if that is?-
- grangers and trees are nonsolid - yep I want it nosolid-
- human base is missing stairs/or the stairs have been caulked -> hom effect -hmm i will take a look to that-
- the map is quite small, and really symmetrical, some variation would be nice -small = better-
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map -what else i have to do-
- need to jump on to the ramp to get out of the "houses", intended? -nah-
- while doors are open, they zfight with the walls ( texture flickering ) - will fix that-
- you can see through the map when you look down near open doors -really?-
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast -ok will add more-
- your texturing and use of lights has improved -Thanks -
- grass floats in midair - what is the problem if that is?-
- grangers and trees are nonsolid - yep I want it nosolid-
- human base is missing stairs/or the stairs have been caulked -> hom effect -hmm i will take a look to that-
- the map is quite small, and really symmetrical, some variation would be nice -small = better-
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map -what else i have to do-
- need to jump on to the ramp to get out of the "houses", intended? -nah-
- while doors are open, they zfight with the walls ( texture flickering ) - will fix that-
- you can see through the map when you look down near open doors -really?-
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast -ok will add more-
- your texturing and use of lights has improved -Thanks -
I Maul Ya
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o
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