- grangers are missing a texture -I want white grangers-
- grass floats in midair - what is the problem if that is?-
- grangers and trees are nonsolid - yep I want it nosolid-
- human base is missing stairs/or the stairs have been caulked -> hom effect -hmm i will take a look to that-
- the map is quite small, and really symmetrical, some variation would be nice -small = better-
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map -what else i have to do-
- need to jump on to the ramp to get out of the "houses", intended? -nah-
- while doors are open, they zfight with the walls ( texture flickering ) - will fix that-
- you can see through the map when you look down near open doors -really?-
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast -ok will add more-
- your texturing and use of lights has improved -Thanks
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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