Blackout_b1

Maps on server and map requests

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GLaDOS
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Blackout_b1

#1 Post by GLaDOS » Sat Feb 26, 2011 11:19 pm

I think that's the map name. It's on my little brother's computer, but dosen't seem to be on the server any more? If you can find it (which I can't) could you add it? The actual map name is Operation Blackout.

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Rotacak
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#2 Post by Rotacak » Mon Feb 28, 2011 5:23 pm

Isnt it that map with AMP?

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#3 Post by Lanac » Tue Mar 01, 2011 8:04 am

Quote from n.o.s.brain
Finally, after much spammage in the random dev. shots thread, and over a year in the making, the map 'blackout' is ready for a first release! This is an objective-based map created for the advanced map patch coded by ==Troy==, and thus requires a custom .qvm in order to function correctly. The .qvm and source code will be released later, with more features, so, currently, the only server that can play this map is the Funzone Ojectives server: 62.75.216.230:30721

Credits: (from the readme)

Brain : brushwork and layout
Face : some brushwork and weapon racks
Thorn : code testing, and initial entity prefabs
UniqPhoenix : ALL current entities and lots of other things
superpie : awesome explosion particles
Troy : coding the QVM that makes this map possible, and other things
Survivor : Documentation
Einstein : Blackout webhost
c-ron : Blackout logo



Basic objectives:

Humans are dropped in via helicopter to destroy the reactors and pump systems. Aliens must guard the reactors and pumps from being destroyed. There is no buying or evolving, humans simply pick up weapons off of racks, and aliens jump through tunnels that cause them to evolve and land in the map. In order to pick up something or activate a switch, the 'use armoury' (q) key is used. Since the humans are dropped into the map, they have no base, and therefore no reason to camp. Repeaters can be built in certain areas of the map to activate human objectives, such as unlocking weapons, and activating force fields. The aliens win if the humans fail to complete the objectives within a certain amount of time.

View the readme here: http://imn2rc.com/blackout/Blackout.txt
Screenshots are here: http://imn2rc.com/amp/
Video is here: http://www.youtube.com/watch?v=TdORGVLR-Z0
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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#4 Post by Rotacak » Tue Mar 01, 2011 8:10 am

It need server modification and tremfusion tremded.

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#5 Post by GLaDOS » Thu Mar 31, 2011 8:50 am

Rotacak wrote:It need server modification and tremfusion tremded.
Would that be possible to modify the server without screwing it up?

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#6 Post by Rotacak » Thu Mar 31, 2011 10:31 am

Donno, probably yes. But problem is with shitty tremfusion tremded. When I used it, all players had doubled ping (real ping was ok, but you saw doubled)

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#7 Post by GLaDOS » Thu Mar 31, 2011 10:33 am

Okay, could you give it a try (Possibly on a beta server named "^3R ^7Unlimited ^3CZ ^4Beta")
I incl. the colour codes with it.

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#8 Post by Rotacak » Thu Mar 31, 2011 10:40 am

I tried it and result was that problem with pings. And - it was fot 1.1. Dunno if that exist for 1.2

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#9 Post by GLaDOS » Thu Mar 31, 2011 10:41 am

Oh. Try for 1.2 at some point in time?

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#10 Post by Rotacak » Thu Mar 31, 2011 10:52 am

Without version for 1.2 it makes no sense. Maybe it can work but I doubt.

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#11 Post by GLaDOS » Thu Mar 31, 2011 10:52 am

Okay. Give it a go and tell me if it works or not.

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