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Posted: Fri Sep 07, 2012 1:54 pm
by Redman
Btw: why this *better* unvq engine not load staratcs (max plane error) but trem1.2 does?
That error is caused by a hard-coded limit in Quake 3 engine that noone gave the enough amount of fuck to change it. To fix it just recompile the game with higher patch plane limit (what Spl@ did).

Posted: Fri Sep 07, 2012 5:48 pm
by Rotacak
yalt. wrote: -SupplyTunnel removed (there was no other way to fix hunkmeg)
-middle terrain is now low-poly (now with crappy lightmaps!)
-textures resized (reducing megs, -quality)
-.shades file redone (+performance -atmosphere)
:cry:

Posted: Fri Sep 07, 2012 6:18 pm
by [{USATREM}] !Gunther!
^^^So, I think you made Rotacak sad, and made your cool map a lower-rez empty box.
SHAME. :P

Posted: Fri Sep 07, 2012 6:40 pm
by yalt.
..and its wasn't necessary.
Old map has autoexec.cfg with correct hunkmeg settings.
It would work like this:
-Player connects to RCZ
>map-download
>map-load
>hunk fail
-Player leave to other server
...later after player restarted his / her Trem game
-Player connects to RCZ
>map loaded with new hunkmegs settings
>PLAY!

Posted: Fri Sep 07, 2012 7:18 pm
by [{USATREM}] !Gunther!
What if it fails again? :(

Posted: Fri Sep 07, 2012 7:31 pm
by yalt.
“Often the difference between a successful person and a failure is not one has better abilities or ideas, but the courage that one has to bet on one's ideas, to take a calculated risk - and to act.â€￾

Posted: Fri Sep 07, 2012 8:20 pm
by [{USATREM}] !Gunther!
"Failure and success are funny things. Succeeding is what the Wright brothers did. But everyone ridiculed them. Thomas Edison succeeded in inventing the lightbulb. Except he was a jerk. Terrorist groups are successful in blowing people (and themselves) into little bits. And no one likes them either.
The only other option is failing. Ludwig Van Beethoven went deaf while writing his most famous piece(s), Albert Einstein completely failed Algebra, and Walt Disney was fired from his newspaper job because "he lacked imagination and had no good ideas". Yet, look where they all turned out.
So please, don't try to succeed. Be a miserable failure. It makes history and is incredibly funny to watch."
~G

Posted: Fri Sep 07, 2012 8:49 pm
by Rotacak
Map was re-re-added.

Posted: Fri Sep 07, 2012 9:46 pm
by [{USATREM}] !Gunther!
Rotacak wrote:Map was re-re-added.
Doesn't work.
Trem wrote:MAX_PATCH_PLANES

Posted: Sat Sep 08, 2012 1:01 am
by epicaldude
[{USATREM}] !Gunther! wrote:
Rotacak wrote:Map was re-re-added.
Doesn't work.
Trem wrote:MAX_PATCH_PLANES
Does fail with MAX_PATCH_PLANES also for me, and Merry Christmas.

Yalt, so are you moving it to trash bin as promised? :P

Btw remove it from server maps while it has this bug..

Posted: Sat Sep 08, 2012 3:07 am
by [{USATREM}] !Gunther!
Don't throw away you noobs, I wanna see this map... >.<
Fix map pls; it's freaking big and I'm freaking curious

Posted: Sat Sep 08, 2012 7:22 am
by Rotacak
Its linux fault - it works ok on windows.

Posted: Sat Sep 08, 2012 9:45 am
by valentin54
Epical, hush up, he won't put it to the trash. Try making such a good map, then talk to us.

This map is really good (perhaps one of the bests I have ever played) and works fine on my comp. The textures quality is also very good, that makes of this an awesome map.

Posted: Sat Sep 08, 2012 9:53 am
by Redman
Its linux fault
lol nab os

Linux users should just recompile the game with higher MAX_PATCH_PLANES limit, gcc and a notepad should be in every distribution.

Posted: Sat Sep 08, 2012 12:08 pm
by epicaldude
valentin54 wrote:Epical, hush up, he won't put it to the trash. Try making such a good map, then talk to us.
He said he will put in in trash if problems :) Just saying heh. Wait, or did he? Was the post edited O_o? Well nevermind :)
Rotacak wrote:Its linux fault - it works ok on windows.
Redman wrote:
Its linux fault
lol nab os
it has nothing to do with the OS of course :) It's developers fault for compiling it for other OS with other application settings.

Hopefully map can be fixed so everyone can play it.