shitmaps

Maps on server and map requests

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shitshitshit
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#16 Post by shitshitshit » Sat Apr 13, 2013 6:55 am

I think I've done as you write. But does not work. I have a simple platform that is to go up by pressing the button next to it. At the top is the same to the elevator before returning when I'm at the top and at the bottom of it.

Image

And now I have a problem with crashes and I can not go to the map and play.

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imp
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#17 Post by imp » Sat Apr 13, 2013 7:44 am

no worrys :)
small maps compile so fast with those test options, and mine is taking like 10 mins already and this way I've learned one thing:
Always check your Entity list before compiling map.
Its caused by some function unattached to any brush.
All u need to do is open your brush list ("L") and delete function with doesn't have this + next to it witch means that its unattached to anything.
Ofc not all Entity need to be attached , for example patch corners so be careful what u r deleting.
I think that only functions can cause such problem.

As your map will get bigger u will learn to check this list every time before compiling :) .

Btw if u wanna make an elevator with will stay on top after traveling from bottom its a bit more complicated. Let me know, if i got u right.

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shitshitshit
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#18 Post by shitshitshit » Sat Apr 13, 2013 7:57 am

ok i fix this brush. Show me simple how make simple elevator.
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#19 Post by imp » Sat Apr 13, 2013 8:04 am

shitshit simplest way to make it is this way i told u but this way u will have an elevator witch will always wait on the bottom . it lift u up but it won't stay there.

If u wanna do better u need to do it bit more complicated but its not so big problem

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shitshitshit
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#20 Post by shitshitshit » Sat Apr 13, 2013 8:15 am

Simple lift. So it is going to stand up. I took the yellow platform that has to go to the top as it will become. I did func plak but then what do I write?

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#21 Post by imp » Sat Apr 13, 2013 9:06 am

Umm ok, this is the simplest way i can offer u since u want this ele to stay up.
Insted of plant u need to use func_train .
"Trains are moving solids that follow a string of path_corner entities."

And so u need 2 path corners to make this ele work on 2 lvls.
Also u need some target_relay to meke your elevator stop, other way it will just to up and down forever.
And 2 buttons to make it work.
Here :
Image[/img]

Train will spawn in 1st patch corner position.

I hope u understand mechanics here.

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shitshitshit
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#22 Post by shitshitshit » Sat Apr 13, 2013 9:56 am

ok, one more time on priv :D
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shitshitshit
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#23 Post by shitshitshit » Sat Apr 13, 2013 10:45 am

ok simple lift go up work :D but how go down? XD
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#24 Post by shitshitshit » Sat Apr 13, 2013 12:21 pm

Image

I have two lifts one going down and one up. It is not sophisticated, but it works. Yellow goes up but the editor must be set in their final position in the window, enter the starting position is:
classname func_plat
heidht 506 (this is my valu to go down but i now this platform go up but this is start position)
lip 15 (i dont now wath is lip but must by 15 to work)

Red goes down and the editor must be set at the bottom (the game is already up). Its values ​​are:
classname func_plat
heidht -512
lip 6

Now I'm working on it to lift it does not run when I stand on them only when the position by pressing the button. Hard to do.
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#25 Post by shitshitshit » Sat Apr 13, 2013 1:27 pm

Image

rewrote the values ​​and functions but it does not work.
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#26 Post by Iltavuo » Sat Apr 13, 2013 2:22 pm

Link
Here is how I'd do it

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imp
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#27 Post by imp » Sat Apr 13, 2013 4:15 pm

Shitshit cmon, follow picture .
1)Connect buttons to train. Not to relay.
2) U forgot patch corners :| cant u see?
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#28 Post by Fang152 » Sat Apr 13, 2013 4:38 pm

Learn to pm!! :x
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imp
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#29 Post by imp » Sat Apr 13, 2013 5:22 pm

Fang152 wrote:Learn to pm!! :x
So what is forum for if u wanna only PM with ppl? Just go to IRC or stuff if u wanna do this ,this way.
I know this game is dead but give ppl chance to find some support with their problems. Making an elevator isn't so obvious and simple and probably in future everyone who will be willing to make an map will face this problem.
And guess what? He will not find help since we would PM all those stuff.

I am not asking ppl what did they eat last night . Its useful place it on forum.
If u r not interested u can just don't open this topic right?

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#30 Post by Fang152 » Sat Apr 13, 2013 5:58 pm

imp - it was a joke........................ :?
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