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Maps on server and map requests

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Pikachu
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#16 Post by Pikachu » Tue May 07, 2013 2:04 pm

Yeah, I'm changing the outside structure so jets are never out of reach for any alien class, I'm also making a few new routes interconnecting some parts.

I've started texturing. I'll post some screenshots later. Upper parts of the map will keep the clean minimal look, bottom parts will be a little more involved, but still fairly simple. Using custom textures for everything.
zap zap zap

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#17 Post by iain » Tue May 07, 2013 5:04 pm

Yeah, thats cool. Dont sacrifice the looks/feel of them map though. Its really really sexy (kinda looks like the animus from assassins creed )

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Fang152
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#18 Post by Fang152 » Tue May 07, 2013 9:15 pm

ERHMAGURD U PROMISED SECRET ROOMZ!!!!
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#19 Post by Pikachu » Tue May 07, 2013 9:41 pm

THERE WILL BE MUHAHAHA
(first fixing the overall layout tho)
zap zap zap

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imp
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#20 Post by imp » Wed May 08, 2013 7:43 am

I am jelly coz u have time to work on your map dude :| .
Btw. My map already has an secret room >:D

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#21 Post by Fang152 » Wed May 08, 2013 12:55 pm

Imp I can't rate your map 'cos I haven't tried it :(
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Raptor
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#22 Post by Raptor » Wed May 08, 2013 3:03 pm

Fang152 wrote:Imp I can't rate your map 'cos I haven't tried it :(
true. which map. there are soo many maps...
Beware THE CREATOR OF THE GRANGER!

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imp
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#23 Post by imp » Wed May 08, 2013 4:16 pm

u srs guys?

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imp
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#24 Post by imp » Wed May 08, 2013 7:00 pm

well ok Raptor u were kinda absent when I've post my map but you Fang? Why haven't u tried it yet?

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#25 Post by Pikachu » Wed May 08, 2013 10:53 pm

I'dd like to but you need to sign up for a premium account or something on that link you provided :|

Made a big change to the map, the two sides now join at a 90° angle. The bases can still see eachother at the start though. I'm playing with the idea of even having glass walkways into eachother's base to take peeks.
I've made some more translucent ceilings and walls.
I'll probably expand the high loop and make the elevator sections much more involved. Should make for some much more interesting gameplay.

I'dd show screenshots but the working copy looks like a mess at the moment :P

pr0tip: when joining glass brushes, turn the faces that touch into caulk, hides the transition nicely.

And yes, I'm thinking about where and how to make the secret rooms :P
zap zap zap

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imp
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#26 Post by imp » Thu May 09, 2013 8:23 am

Pikachu wrote:I'dd like to but you need to sign up for a premium account or something on that link you provided :|
Damn u r right. I wasn't aware of this :/ . Updated link .

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Fang152
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#27 Post by Fang152 » Thu May 09, 2013 5:09 pm

imp wrote:well ok Raptor u were kinda absent when I've post my map but you Fang? Why haven't u tried it yet?
Exams have started :) - sorry man :S
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Nod_Nod_Nod
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#28 Post by Nod_Nod_Nod » Tue Jun 25, 2013 1:16 pm

Yes. The problem with rooftop is severe. There are 4 routes for mara, but to get there you need skill and not even one tesla blocking. I ask for redoin that becouse s2 and s3 is just one sided play for humans
The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"

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#29 Post by Pikachu » Thu Jun 27, 2013 6:33 pm

Yeah, I've already changed the outside area substantially in my working copy. There'll also be ways for aliens to get up easily.
I might have a new version sometime next week :)
zap zap zap

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#30 Post by Raptor » Fri Jun 28, 2013 11:48 am

i'm now in summer vacation!
that means i can play trem all summer!!!!
Beware THE CREATOR OF THE GRANGER!

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