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Posted: Thu Jan 27, 2011 4:31 pm
by Iltavuo
Link
first hit with googling "tremulous own textures".
Also, fix the leaks in your map with some other way than surrounding the whole map with a giant hollow box. It defeats the whole purpose of dividing the map into vis portals during the compile.

Posted: Thu Jan 27, 2011 4:37 pm
by Lanac
Iltavuo, 2 things:
1st: Thx for links, ill test it.
2nd: I tryed everything, i really did, but i always have leaks. sorry.
Plus im going to make mist(yeah nod, ill make ya a mist :) ), so i need fog efect.

Posted: Thu Jan 27, 2011 4:50 pm
by Lanac
Link didnt help. I tryed everything of that, took a look when i was in b2.

Posted: Thu Jan 27, 2011 7:45 pm
by Iltavuo
After you get a leak during the compile process, a red line should appear in the map that shows you where the leak is. If it doesn't show up, open the file menu and choose pointfile from there. After that you should see the redline.

And for the textures, in you [yourmap].pk3, make a new directory in the textures/ folder ( textures/boxmap for example ) and put all your texture files there. I don't know all the supported image types, but jpg is fine at least. Then start radiant ( you can't change the pk3 while it's open I think ) and press t to open the texture browser. In the list of texture sets, there should be a *boxmap* set as it was named in this example. Click it an apply the textures like you normaly would.

Posted: Thu Jan 27, 2011 7:48 pm
by Lanac
Ill test it. Netradiant started to f**k so ill have to restart pc.

Posted: Thu Jan 27, 2011 7:54 pm
by Lanac
I cant open that texture browser. In tab, its grey and i keep pressing t, but nothing shows.

Posted: Thu Jan 27, 2011 8:46 pm
by a real darling
Lanac, I know you are putting a hell lot effort in this map, and I appreciate people who show some commitment to Tremulous, but, altough I will hurt your feelings now:

I hate this map, I hate hate hate hate it!

It is camped to death on a regular basis, deadlock here, deadlock there, just put some buildings in a room, and wait for the opponent to show up, teleporters are usually a bad idea if the only means of entering a room for they leave you no possibility to glance into a room, you just can chose to go in, or stay out, making teleporter targets ideal camping spots.

My suggestion: Take care that at least two exits/entrances are available to each room, which are accessible to all classes and that cannot be “sealed” with e.g. tesla spam or tube spam.

The map has its charme, but the one way tracks are just suffocating gameplay, imho, it is barely playable.

Posted: Thu Jan 27, 2011 9:32 pm
by Lanac
1st: I dont give a s**t if you hate it, cuz i saw alot of peoples playing my map. 2nd: I dont want map comments before my texture problem is solved, so please hold on.

Posted: Fri Jan 28, 2011 1:05 am
by Quarko
I agree with real darling.

1) Lots of people play rotcannon and highrise, both maps are epic fails too. Currently your map is on their level (actually little bit lower because of glitches).
2) Solving textures wont solve balance. Teleports suck (at least the way they are now).

Posted: Fri Jan 28, 2011 6:58 am
by PPNL
Quarko wrote:I agree with real darling.

1) Lots of people play rotcannon and highrise, both maps are epic fails too. Currently your map is on their level (actually little bit lower because of glitches).
2) Solving textures wont solve balance. Teleports suck (at least the way they are now).
Rotcannon owns, highrise sux* :)

Posted: Fri Jan 28, 2011 3:05 pm
by Lanac
OK. I said it before, can you 1st try to solve texture, then ill listen to advices.

Posted: Fri Jan 28, 2011 4:43 pm
by PPNL
Lanac wrote:OK. I said it before, can you 1st try to solve texture, then ill listen to advices.
Alright.

Posted: Fri Jan 28, 2011 6:47 pm
by Lanac
PPNL, why you cant help me?

Posted: Fri Jan 28, 2011 6:54 pm
by Iltavuo
If the texture browser is empty, you most likely don't have netradiant set up correctly. Check your "engine path" in the preferences and make sure it's correct.

Posted: Fri Jan 28, 2011 7:11 pm
by Lanac
Where should i pute the engine directory, is that the normal tremulous folder or the hidden one(i use linux)