Paint 10

Maps on server and map requests

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Redman
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Location: Walbrzych, Poland

#16 Post by Redman » Mon Apr 11, 2011 8:06 pm

Iltavuo wrote:Next time you try doing something with a lot of rocky like terrain, I recommend using some 3d modeling application for that. Still you did nice job with the patches. The U7 world adds a lot to the mood.
I didn't want to use patches for terrain, it would kill every pc and I needed to cut through terrain to place the bunker.

To Rotacak: please update Paint 10 on the server to latest version (paint10-gt1b) as soon as possible, because games can't end (endless game node bug).

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pmd
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#17 Post by pmd » Mon Apr 11, 2011 9:55 pm

1) campy room make less campy
2) dark room make less campy
3) all places that human cant reach without jetpack make reachable
4) elevator is very dangerous
5) pool is trap for goons, i was blasted there :D
6) make second way to central building roof
Quarko wrote: If you have time to think about crap - you are not working hard enough.

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Redman
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#18 Post by Redman » Tue Apr 12, 2011 2:27 pm

Changes in Beta 1:

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 - moved human base to undergrounds
 - added one more door to main house
 - third house anticamp fixes:
   - added box wall to decrease campers' range
   - added one-side wall at right window, so Dragoons can snipe human bases
 - Darkroom modified
   - lowered platforms, now Tyrant can walk on top of them
   - added some walls
   - modified some textures
   - added tunnel to Underground base
 - deleted Tyrant stucking spot (near "Gateway opened" text)
 - underground lift's damage decreased (200hp -> 5hp)
 - added ramp leading to the top of U7 base (pmd's suggestion to make sure that no unreachable eggs are built there)
 - modified nobuild area around U7 base teleporter, it's now possible to build in teleporter field but not in the teleporter itself
 - modified secret tunnel opening mode (replaced shooting it by a button)
 - added secret button
 - pool lamps are now climbable
 - Dragoons can now get out of pool (higher water level)
Anything I forgot about?

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Redman
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Location: Walbrzych, Poland

#19 Post by Redman » Tue Apr 12, 2011 7:06 pm

Update: beta 1 is completed, changelog is in first thread's post.

The map should be much more playable now.
Also known as the invisible man.

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Rotacak
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#20 Post by Rotacak » Tue Apr 12, 2011 8:17 pm

Updated.

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