map-PushIt-v2 is up

Maps on server and map requests

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Me_Again
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#16 Post by Me_Again » Wed Sep 14, 2011 6:16 pm

r4sh wrote:you can simply use common/caulk for transparent walls.

Code: Select all

 {
  map gfx/null.tga
  blendFunc add
 } 

not needed, see common shaders

After final compile put trash_maps on old place.
wtf?
I noticed that the repeaters can control only a few thinks in my map...how can (if I should) I fix it?
explanation pls!
1) I said that common invisible shader does not work for me....
2) I found similar solutions in other maps and I copy it (more specifically: map-metro)+ bugs are our friends aliens.f.e :)
3) Repeaters can control only a small amount of power!!!(ex. 2 tur or 1 tele and 1 tur)
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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Me_Again
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#17 Post by Me_Again » Wed Sep 14, 2011 6:28 pm

Map-PushIt-v1 is up

http://www.megaupload.com/?d=VURX7QVC

PLZ report here for every bugs errors dislikes etc!!!
I hope to play it with all of you soon :) !!!
-------------
detailes:
File name: map-PushIt-v1.pk3
File description: MeAgain/Me_Again
File size: 2.03 MB

File size can be fixed as it includes all the used shaders from common maps! It was my first attempt, so I included them in my map in order to be sure for the result. Finally .map file is included in .pk3!

edit: .map file is really included this time!!!thx to r4sh :)

EDIT 1: About map
OM and RC are trapped in enemy's base.
Each team has as target to open 10 doors, which have the color of their team, and reach the final button in order to destroy enemy's RC/OM.
note: Doors "lock down" only in their final position. That means that if someone hits again the button of the same door, it will start closing again. Same happens with the final button.

EDIT 2: Screenshots
Aliens' base:
Image

Humans' base:
Image

Middle:
Image

Doors' room:
Image
Last edited by Me_Again on Fri Sep 16, 2011 7:50 am, edited 11 times in total.
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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Redman
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#18 Post by Redman » Wed Sep 14, 2011 7:06 pm

you can simply use common/caulk for transparent walls.
Caulk affects pvs like solid geometry.

edit:
Found a bug: extremely low framerate (avg 25fps).

r4sh
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#19 Post by r4sh » Wed Sep 14, 2011 7:29 pm

the amount of buildpoints that a repeater provides is stored in g_humanRepeaterBuildPoints and afaik you can't override it with your map.
Finally .map file is included in .pk3!
obviously not.

I did neither found a red nor a blue button?! lol
Somehow funny...

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Me_Again
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#20 Post by Me_Again » Wed Sep 14, 2011 8:12 pm

r4sh wrote:the amount of buildpoints that a repeater provides is stored in g_humanRepeaterBuildPoints and afaik you can't override it with your map.
Finally .map file is included in .pk3!
obviously not.

I did neither found a red nor a blue button?! lol
Somehow funny...
1) There is nothing like g_humanRepeaterBuildPoints, only g_humanBuildpoints....?
2) You are correct!I forgot to do It!!!I will upload it now! (fixed)
3) You didn't open the doors dude!!!learn to read manuals plz

THX
Last edited by Me_Again on Wed Sep 14, 2011 9:08 pm, edited 2 times in total.
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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#21 Post by Me_Again » Wed Sep 14, 2011 8:19 pm

Redman wrote:
you can simply use common/caulk for transparent walls.
Caulk affects pvs like solid geometry.

edit:
Found a bug: extremely low framerate (avg 25fps).
I don't know exactly what is this but I will find it soon. THX

edit: I checked it again an my fps is between 85-90fps!!!Maybe I am incorrect, so can you give me some more information?
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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#22 Post by Redman » Thu Sep 15, 2011 11:55 am

Both my cpu and gpu are definately fast enough for ioq3. I think it can be my gpu driver's fault (although I got newest nvidia drivers for linux x86_64) or game version (tested on 1.1.0). Or there are just too many buildings on the map.
Also known as the invisible man.

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Me_Again
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#23 Post by Me_Again » Thu Sep 15, 2011 12:06 pm

My pc doesn't rock but it seems to work fine for me!

Here is the map info:
Total brushes: 285
Total entities: 251
func_button: 22
func_door: 22
light: 110
target_position: 6
target_push: 6
acid: 31
eggs: 2
mgturret: 24
repeater: 7
h_spawn: 2
trigger_gravity: 4
trigger_multiple: 6

Do you think that any of them can be a problem for fps?

THX
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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#24 Post by Nod_Nod_Nod » Thu Sep 15, 2011 4:11 pm

EDIT POSTAH...........

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....
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The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"

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#25 Post by Rotacak » Thu Sep 15, 2011 7:25 pm

From screens: I see many thing on radar, but no building around. Are you sure that you compiled it with VIS option? If no, low fps is that problem.

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#26 Post by Me_Again » Thu Sep 15, 2011 7:38 pm

Rotacak wrote:From screens: I see many thing on radar, but no building around. Are you sure that you compiled it with VIS option? If no, low fps is that problem.
Those things on radar are from the room upstairs. In the 2 first screen-shots you can see them!

I compiled it with BSP Vis -fast Light -fast

THX
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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#27 Post by Me_Again » Fri Sep 16, 2011 8:03 am

I found the problem with low fps, but I don't know if I have to fix it.
As I told you before, repeaters can control only a small amount of energy. So at 1:35 a lot of buildings in humans' base are destroyed together, and then you have 25fps for a few seconds(1-2). :)
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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#28 Post by Me_Again » Fri Sep 16, 2011 11:24 am

OK...I played my map online for first time...1vs2 but anyway...

I had 50-90fps!Hums built a lot, but not to must, and I didn't build anything except default! Maybe the size of the map does not good for unlimited build points? Any ideas? :?:

Also, the jump pads have a delay online. Is this a setting of the server?
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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#29 Post by Lancer » Fri Sep 16, 2011 12:30 pm

Edit your posts you post gathering freak xD

Anyway, make it 500 then.
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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#30 Post by Redman » Fri Sep 16, 2011 1:19 pm

I think I found what caused the low fps.
Vis -fast

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