1) I said that common invisible shader does not work for me....r4sh wrote:you can simply use common/caulk for transparent walls.
Code: Select all
{ map gfx/null.tga blendFunc add }
not needed, see common shaders
wtf?After final compile put trash_maps on old place.
explanation pls!I noticed that the repeaters can control only a few thinks in my map...how can (if I should) I fix it?
2) I found similar solutions in other maps and I copy it (more specifically: map-metro)+ bugs are our friends aliens.f.e
![Smile :)](./images/smilies/icon_smile.gif)
3) Repeaters can control only a small amount of power!!!(ex. 2 tur or 1 tele and 1 tur)