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Maps on server and map requests

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Spl@
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#31 Post by Spl@ » Sat Sep 08, 2012 4:56 pm

Redman wrote:Linux users should just recompile the game with higher MAX_PATCH_PLANES limit, gcc and a notepad should be in every distribution.
Notepads aren't for editing code (cue emacs/vi war) :P

Incidentally, my tremulous binary is patched in exactly that way. I'd just forgotten that I'd done that there too…
Oh look. Killed again. Back to the tent…

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[{USATREM}] !Gunther!
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#32 Post by [{USATREM}] !Gunther! » Sat Sep 08, 2012 6:18 pm

Or maybe....someone could fix the patch-planes error...and the rest of us people could see. Even the map-image looks good.. >_>
That way, us Unix folks won't be punished for our right and true computing ways.
tremulous |ˈtremyələs|
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#33 Post by Rotacak » Sat Sep 08, 2012 7:20 pm

src\qcommon\cm_patch.h:

Find "MAX_PATCH_PLANES", increase it and recompile client. I have there: "#define MAX_PATCH_PLANES 2048" and it working ok.

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#34 Post by Spl@ » Sat Sep 08, 2012 9:19 pm

Here's a demo of a glitch in this map… it's not one of those which makes it unwinnable for the other team. But it's still a glitch.

GreenFlash made use of it but later removed the egg and showed how to get there; hence the demo.
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#35 Post by Rotacak » Sun Sep 09, 2012 5:27 pm

Btw, try this client, if you have max planes error: https://code.google.com/p/segfault/downloads/list

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#36 Post by Redman » Sun Sep 09, 2012 6:04 pm

Another glitch:

Image
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#37 Post by Rotacak » Sun Sep 09, 2012 8:29 pm

Where?

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#38 Post by Redman » Sun Sep 09, 2012 8:39 pm

The problem is that noone's supposed to place any buildable on that sign.
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#39 Post by [{USATREM}] !Gunther! » Sun Sep 09, 2012 8:46 pm

How do you know you're not supposed to?
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#40 Post by Redman » Sun Sep 09, 2012 9:02 pm

It's a nobuild area...
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#41 Post by [{USATREM}] !Gunther! » Sun Sep 09, 2012 9:14 pm

Redman wrote:It's a nobuild area...
How incredibly effective, these unbuildable area.. >_>
tremulous |ˈtremyələs|
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#42 Post by Spl@ » Sun Sep 09, 2012 9:42 pm

Were they dropped onto it?
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#43 Post by Redman » Sun Sep 09, 2012 9:57 pm

Yes. I built a huge tower above it and started dropping stuff. It's even easier to build there if you have a jetpack.
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#44 Post by [{USATREM}] !Gunther! » Sun Sep 09, 2012 10:10 pm

Can buildings be made to blow up when dropped onto a no-build area?
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#45 Post by epicaldude » Tue Sep 11, 2012 7:47 pm

Please remove this map form server until bugs are fixed, especially the MAX_PATCH.

It does not work with default linux client (despite possiblity of using custom clients as noted).
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