Avaiable maps on server

Maps on server and map requests

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Rotacak
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#31 Post by Rotacak » Thu Oct 11, 2007 5:03 pm

Union wrote:Can we remove push cannon? :P
Just not vote it...

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Rotacak
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#32 Post by Rotacak » Thu Oct 11, 2007 7:52 pm

Gamma core final was added.

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kaotaja
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#33 Post by kaotaja » Thu Oct 11, 2007 11:10 pm

Excellent. This is a good map. Mind adding hamunaptra?
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#34 Post by Google » Tue Oct 16, 2007 1:35 am

sorry i clicked the wrong thing please delete my topic and..

can you add highrise and super-s1-lms to the server? both are really awesome maps

Links:

super-s1-lms: http://downloads.mercenariesguild.net/m ... s1-lms.pk3

highrise: http://downloads.mercenariesguild.net/m ... ise-b6.pk3

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#35 Post by Union » Thu Oct 18, 2007 12:55 am

I vote no on highrise. It's uber buggy.
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Rotacak
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#36 Post by Rotacak » Thu Oct 18, 2007 9:20 pm

Added hamunaptra and super s1.

==Troy==
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#37 Post by ==Troy== » Sat Oct 27, 2007 11:21 pm

meep_b2
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El-Mejo
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#38 Post by El-Mejo » Tue Dec 11, 2007 4:41 pm

Hi!
You can add Ds Arena?

http://www.capponcino.it/tremulous/inde ... &Itemid=48

I think is a good map (atcs like)
^^^^Sorry for my bad english :,(
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#39 Post by sunshine''' » Tue Dec 11, 2007 5:10 pm

/sunshine''' fears that map - bad buildable places I say.
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Rotacak
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#40 Post by Rotacak » Tue Dec 11, 2007 8:28 pm

Ds arena and snowvalley added.

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#41 Post by ==Troy== » Tue Dec 11, 2007 10:50 pm

snowvalley is basicly an experiment, which did show some interesting results. The map is going to bei improved by adding an underground part, basicly simulating some human base in deep antarctica, I will see what I can do about snow, since it chews up 90% of cpu if you do a full scale snowfall.

next version will not have whitte dretch included, unless we will get a pureserver fix.

Troy. out.
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Rotacak
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#42 Post by Rotacak » Wed Dec 12, 2007 12:13 am

But now I had sometime 8fps, I don't want know fps with snow flakes :-) And seems like that fog lure jettards :)

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#43 Post by ==Troy== » Wed Dec 12, 2007 8:29 am

The 8 fps is caused by a huge amount of buildables on the map. the whole map was not vis portalled, and there was no point to do so (its just a cube). Hence at any time you was looking at everything on the map. which is why I had a drop of 70% of fps myself.

On the other hand, it is quite strange that jets were so attracted to the fog :D I will try to do something with an even higher vis reduction at a higher grounds, so everything will be in a distance of tyrant slash.

Already started on the map, just completely reworking it now, since there is no real point to try to continue the current setup.

As for the white dretch, it is a pure server bug, and its up to you, Rota, to either leave it, but at this moment the simplest fix is just to kill the pk3.
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Rotacak
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#44 Post by Rotacak » Sat Dec 15, 2007 3:09 pm

Troy:
Snowvalley was removed, so we will wait for next version.

Fog for jettards: what about make two density for fog? Low density near ground and high density far away?

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#45 Post by ==Troy== » Sat Dec 15, 2007 3:32 pm

thats what I was thinking about but there is a weird bug that the second fog doesnt work at all, I am working on it now.
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