map-PushIt-v2 is up

Maps on server and map requests

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Lancer
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#31 Post by Lancer » Fri Sep 16, 2011 1:28 pm

What does it do?
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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Me_Again
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#32 Post by Me_Again » Fri Sep 16, 2011 1:35 pm

Redman wrote:I think I found what caused the low fps.
Vis -fast
so what do you suggest?
1) BSP vis light
2) BSP vis light -fast or
3) delete your map dude you suck :)
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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Redman
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#33 Post by Redman » Fri Sep 16, 2011 5:24 pm

What does it do?
The fast option speeds up vis but produces VERY low quality pvs therefore it should be disabled when compiling map release version.
so what do you suggest?
1. Don't use fast switch in any of compilation stages.
2. Make the map less open (more rooms, corridors, etc.) to make pvs more efficient.
Also known as the invisible man.

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Me_Again
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#34 Post by Me_Again » Thu Sep 22, 2011 9:47 am

I have to fix some last things, and I am planing to upload v2 tomorrow.
One last question...I have used a lot of invisible entities (not main walls), do you think that it can cause any problems?
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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Lancer
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#35 Post by Lancer » Thu Sep 22, 2011 10:17 am

If its inside the rooms, even invisible it needs to draw.

Dont know exactly cause im not a map maker :- )
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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Redman
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#36 Post by Redman » Thu Sep 22, 2011 1:43 pm

Non-brush entities (boxes with arrows in radiant) and triggers do not render in game, because they're entities only for server (game logic stuff).
Also known as the invisible man.

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Me_Again
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#37 Post by Me_Again » Thu Sep 22, 2011 10:44 pm

THX all again!!!
map-Pushit-v2 is up
http://www.megaupload.com/?d=YRKN38HE

-------------
Detailes:
File name: map-PushIt-v2.pk3
File description: MeAgain
File size: 840.65 KB

-------------
Changes:
1)Two cameras/screens, so you can spec your RC/OM from your base.
2)New cells for RC and OM.
3)Less default buildings for both teams.
4)Map is splitted in 5 rooms (hums'base/aliens' base/middle/hums' doors (6)/aliens' doors (6)).
5)New in middle room: elevators/jump pads/stairs with jump pads/ buildable second floor.
6)After each door there is a room, tunnels deleted.
7)Hums' doors open faster than aliens', so aliens and hums need the same time in order to pass each door (30 secs).

-------------
Screenshots:
Aliens' Base:
Image

Hums' Base:
Image

Middle:
Image

Doors:
Image
Last edited by Me_Again on Fri Sep 23, 2011 7:32 am, edited 2 times in total.
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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Quarko
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#38 Post by Quarko » Fri Sep 23, 2011 6:01 am

Screenshots suck. Put them to some better image sharing website. For example http://imgur.com/

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Me_Again
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#39 Post by Me_Again » Mon Sep 26, 2011 7:32 am

I tried to play pushit-v2 on server and I noticed that some of the textures are missing. But those are from common textures!!!more specifically:

arachnid2/e8warning128
arachnid2/ubase_circ2
common/black

any ideas?what is the mistake?

When I dev or when I create a server and play pushit-v2 no textures miss!
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...

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