Only bad thing bout this map is the alien camp base. If you are too lazy/too stupid to compile a game, then go kill yourself/get windows.epicaldude wrote:Please remove this map form server until bugs are fixed, especially the MAX_PATCH.
It does not work with default linux client (despite possiblity of using custom clients as noted).
staratcs
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
- epicaldude
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Trem with handful of players (GPP) and whooping 3 (popular) servers is not in position to provide broken maps for default client.Lanac wrote:Only bad thing bout this map is the alien camp base. If you are too lazy/too stupid to compile a game, then go kill yourself/get windows.epicaldude wrote:Please remove this map form server until bugs are fixed, especially the MAX_PATCH.
It does not work with default linux client (despite possiblity of using custom clients as noted).
- epicaldude
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Yeap but rest of the players can not use RCZ server why your broken map is loaded.yalt. wrote:Your game is broken. You dont get it? Majority of players can load this map.
Btw: default Windows client & OSX client run it also.
Merry Christmas also can not load it, and few ther players. Why do you not just fix your map?
What are you, microsoft "but most people use IE6 so no problem to write broken pages that load only in IE6 durrrrrr"?
I will not reduce the amount of planes in this map. It would reduce gfx and atmosphere also and i refuse to see why the majority of players should renounce this features just because "epical dude" cant play it. I did this before (hunkmegs issue). Use the other (better) gpp client on linux and all is fine.
- [{USATREM}] !Gunther!
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Mac OSX build doesn't run it. Returns with "MAX_PATCH_PLANES" error. (I would know, I use it)yalt. wrote:Your map is broken. You dont get it? Half of RCZ players can't load this map and go to US1.
Btw: only default Windows client run it.
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly
Adjective
Definition:
1. shaking
2. quivering slightly
- epicaldude
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Are you Challenged?yalt. wrote: just because "epical dude" cant play it.
I thought I wrote in plain english above but let my try again.
Epial dude - can not play.
Merry Christmas - can not play
Other players told they play can not. On EU1 server they where.
Linux players - play not.
Macintosh users - play not.
Many players - play not.
Epica + Merry + default Linux users + default Mac users is more then 1.
More then "just Epical".
1+1+N+N > 1. (n>0)
You understand? Yes?
For more intelligent beings: please also not how Linux users are substantial user-base in our case (I guess 20 - 60%). One small random poll I called returned afair 6-1 for "are you using linux often" (this does not mean they actually play from linux but really Trem is one of best, and of FEW, open source linux FPS games so lots of gamers on linux will use this niche .
Also:
MAX_PATCH_PLANES
The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points. (QER)
You have some complex model there? What i you just cut it to few separate brushes/objects, will this not solve it?
- [{USATREM}] !Gunther!
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New version done: v1.3
Download: http://uploaded.net/file/ahh5vyk7
Changelist:
-.pk3 file reduced to 29 mb
-added new shaders
-better lighting (brighter in some areas)
-alien hive re-done
-waterhigh at alien pitfall lowered
-human entrance fixed (rants got stuck before)
-fixed some terrain lightmap issuses
-terrain (fixed) and caves now smaller and deeper (->basibomb)
-camp on yaltcola no longer possible, you can still reach it but not jump on it
-both bases now closer to each other, this gives the game more speed
-new vis and hull (experimental)
-alien area has now some dretch tunnels
-added 2 vents and 1 tunnel (low poly)
-added new textures
-added two hidespots (middle, jettards!)
-added new burshwork
-fixed missing textures
-fixed glitchbuild at middle (this needs more testing!)
-fixed invisble barriers and nobuild areas (middle)
-fixed ending sequences (victory sounds removed)
-fixed alien pitfall
-fixed clipping errors
and many other stuff i forget about...
Download: http://uploaded.net/file/ahh5vyk7
Changelist:
-.pk3 file reduced to 29 mb
-added new shaders
-better lighting (brighter in some areas)
-alien hive re-done
-waterhigh at alien pitfall lowered
-human entrance fixed (rants got stuck before)
-fixed some terrain lightmap issuses
-terrain (fixed) and caves now smaller and deeper (->basibomb)
-camp on yaltcola no longer possible, you can still reach it but not jump on it
-both bases now closer to each other, this gives the game more speed
-new vis and hull (experimental)
-alien area has now some dretch tunnels
-added 2 vents and 1 tunnel (low poly)
-added new textures
-added two hidespots (middle, jettards!)
-added new burshwork
-fixed missing textures
-fixed glitchbuild at middle (this needs more testing!)
-fixed invisble barriers and nobuild areas (middle)
-fixed ending sequences (victory sounds removed)
-fixed alien pitfall
-fixed clipping errors
and many other stuff i forget about...
- epicaldude
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- [{USATREM}] !Gunther!
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