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Posted: Fri Jul 05, 2013 5:14 pm
by imp
Read the description properly. You need to connect t_multiple to t_push not
shitshitshit wrote:targetpush of triggetmultiple?
and connect t_push to t_position , not
shitshitshit wrote:linked targetposition of targetpush
.
And how? Normally with target and targetname keys.

Posted: Fri Jul 05, 2013 8:55 pm
by Pikachu
Give target_push it's own targetname. Then give trigger_multiple that name as it's target. target_push in turn should have it's target be target_position's targetname. So the trigger links to the target_push links to the target_position, all with the entities target and targetnames :)
imp wrote:Using angles is very unhandy.
Also this negative gravity thing pretty much suck. Depends what effect u need.
Yeah negative gravity only works well in certain select cases.
When you just need to move along a axis aligned plane (eg straight up) using angles is much faster and painless imo, less linking. Target is easier when you need precision. Yada yada.

Posted: Sat Jul 06, 2013 7:57 am
by imp
Less painless? nah. All u need to do is place t_position , select both , press ctrl+K and you r done :P.

Posted: Sat Jul 06, 2013 9:33 am
by Pikachu
Hmmm, well, I'dd just rather have less entities floating around when I don't need them. I'm also doing this stuff atm where I'm having a dozen of these things in a small space, which gets a bit messy in that small space.

Posted: Mon Jul 08, 2013 8:17 am
by shitshitshit
imp wrote:Read the description properly. You need to connect t_multiple to t_push not
shitshitshit wrote:targetpush of triggetmultiple?
Whatever, becouse radian said: "there is no function" when i want use targetname. :roll:

Posted: Fri Jul 12, 2013 2:45 pm
by shitshitshit

Posted: Sat Jul 13, 2013 7:50 pm
by shitshitshit