Maps on server and map requests
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Lanac
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#2
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by Lanac » Sat Mar 30, 2013 11:52 pm
Pics or didn't happen
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
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Spl@
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#3
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by Spl@ » Sun Mar 31, 2013 11:41 am
It's not even downloadable from there. I see some Windows-specific binary available for download instead.
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Oh look. Killed again. Back to the tent…
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Iltavuo
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#5
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by Iltavuo » Sun Mar 31, 2013 12:15 pm
Did you make this map a long time ago? I'm almost certain I've played this or something very similar on the 1.1 funserver around 2008-2009 or so.
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PadPlayer
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#6
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by PadPlayer » Mon Apr 01, 2013 8:52 am
@Iltavuo
I´ve finished this map last week, and i don´t know any very similar maps.
It would be nice if you could post the name of the map or maybe a download link, if it´s possible for you.
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Iltavuo
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#7
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by Iltavuo » Mon Apr 01, 2013 9:43 am
Ouh nevermind, sorry, I accidently devmapped stac map, not scta. Very nice for your first trem map. Some light placement is a bit wierd and not all of the lights have sources. I think the atcs texture set is a bit overused too, so you might want to consider using something else in your maps in the future.
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PadPlayer
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#8
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by PadPlayer » Mon Apr 01, 2013 10:23 am
@Lanac
My english isn´t very good, so i can´t understand "Pics or didn't happen".
If you want to see some pictures:
![Image](http://www10.pic-upload.de/thumb/01.04.13/pk7sizwne6ik.jpg)
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Spl@
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#9
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by Spl@ » Mon Apr 01, 2013 12:05 pm
Might be interesting… from a quick look round: one exit from each base (other team can camp there) which branches into two doorways into the central area – but they're close (camp/spam). Corridors with little cover.
A second way into the base inner area, wider/taller corridors and some crates or other obstacles to hide behind may help.
Oh look. Killed again. Back to the tent…
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Lanac
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#10
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by Lanac » Mon Apr 01, 2013 9:42 pm
It's a joke that you use when map maker gives link but no pics to see the design. Map looks a bit like atcs, and cant really tell from the pictures how whole map looks like, but ggonna try it out and tell more tommorow.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
![Very Happy :D](./images/smilies/icon_biggrin.gif)
)
http://adf.ly/2qaKp
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PadPlayer
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#11
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by PadPlayer » Sat Apr 06, 2013 11:50 am
If you have ideas for this map, post them!
Maybe there will be a new scta map soon...
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imp
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#12
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by imp » Sat Apr 06, 2013 12:48 pm
Ok how about making some additional exit from each base leading for some sort of underground arena.
Also your map have few similar issued as mine i guess, with is:
-bases r too close to each other
-basically whole game will be concentrated in middle area(witch would be solved by making this underground area )
-too small bases
Also i think that this long tunnel is a bit too dark but its only my opinion.
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PadPlayer
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#13
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by PadPlayer » Sat Apr 06, 2013 4:03 pm
After i played scta a second time i thought i don´t wanna build a new scta map.
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imp
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#14
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by imp » Sat Apr 06, 2013 4:13 pm
Damn i missed checking out it?
Why you don't wanna make new one?
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PadPlayer
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#15
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by PadPlayer » Sat Apr 06, 2013 9:13 pm
I don´t think it´s necessary.
First game i played scta Aliens seemed totally overpowered, but second game Humans won.