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S C T A

Posted: Sat Mar 30, 2013 11:25 am
by PadPlayer
Hi,
please add this map:

http://www.file-upload.net/download-739 ... a.pk3.html

thanks.
Its my first trem map so i hope you like it ;).

Posted: Sat Mar 30, 2013 11:52 pm
by Lanac
Pics or didn't happen

Posted: Sun Mar 31, 2013 11:41 am
by Spl@
It's not even downloadable from there. I see some Windows-specific binary available for download instead. :evil:

Posted: Sun Mar 31, 2013 11:55 am
by imp
I've downloaded it and checked it out. Everything is working for me.

Edit:

Here's mirror if u want http://www.speedyshare.com/esCaa/map-scta.pk3

Posted: Sun Mar 31, 2013 12:15 pm
by Iltavuo
Did you make this map a long time ago? I'm almost certain I've played this or something very similar on the 1.1 funserver around 2008-2009 or so.

Posted: Mon Apr 01, 2013 8:52 am
by PadPlayer
@Iltavuo
I´ve finished this map last week, and i don´t know any very similar maps.
It would be nice if you could post the name of the map or maybe a download link, if it´s possible for you.

Posted: Mon Apr 01, 2013 9:43 am
by Iltavuo
Ouh nevermind, sorry, I accidently devmapped stac map, not scta. Very nice for your first trem map. Some light placement is a bit wierd and not all of the lights have sources. I think the atcs texture set is a bit overused too, so you might want to consider using something else in your maps in the future.

Posted: Mon Apr 01, 2013 10:23 am
by PadPlayer
@Lanac
My english isn´t very good, so i can´t understand "Pics or didn't happen".

If you want to see some pictures:
Image
Image
Image
Image

Posted: Mon Apr 01, 2013 12:05 pm
by Spl@
Might be interesting… from a quick look round: one exit from each base (other team can camp there) which branches into two doorways into the central area – but they're close (camp/spam). Corridors with little cover.

A second way into the base inner area, wider/taller corridors and some crates or other obstacles to hide behind may help.

Posted: Mon Apr 01, 2013 9:42 pm
by Lanac
It's a joke that you use when map maker gives link but no pics to see the design. Map looks a bit like atcs, and cant really tell from the pictures how whole map looks like, but ggonna try it out and tell more tommorow.

Posted: Sat Apr 06, 2013 11:50 am
by PadPlayer
If you have ideas for this map, post them!
Maybe there will be a new scta map soon...

Posted: Sat Apr 06, 2013 12:48 pm
by imp
Ok how about making some additional exit from each base leading for some sort of underground arena.

Also your map have few similar issued as mine i guess, with is:
-bases r too close to each other
-basically whole game will be concentrated in middle area(witch would be solved by making this underground area )
-too small bases

Also i think that this long tunnel is a bit too dark but its only my opinion.

Posted: Sat Apr 06, 2013 4:03 pm
by PadPlayer
After i played scta a second time i thought i don´t wanna build a new scta map.

Posted: Sat Apr 06, 2013 4:13 pm
by imp
Damn i missed checking out it?
Why you don't wanna make new one?

Posted: Sat Apr 06, 2013 9:13 pm
by PadPlayer
I don´t think it´s necessary.
First game i played scta Aliens seemed totally overpowered, but second game Humans won.