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Map error

Posted: Fri May 31, 2013 10:22 pm
by Feisty
hello . I have some problems , when i want to start pk3 file of my map in trem. I normaly write in trem /map Zarthan_B1 (name of map) and it start load , but 2-3 second later it make error http://jpeg.cz/images/2013/06/01/14kES.jpg .

Can someone help me please ?

here is file with map
http://www.mediafire.com/download/9vwj8 ... han_B1.pk3

Posted: Sat Jun 01, 2013 8:23 am
by imp
Feisty.
1st of all, welcome on forum :).
About map. Its pretty hard to help when u dont include .map file so i can only guess.
And so i guess, what happened is that u have some function in your map that isn't attached to any brush. Its cause same error.
So what u have to do is press "L" in radiant and delete function which is not attached to anything(will not have this "+" next to it). Also u can see it in (0,0,0) point of your map.

P.S.
You r evil person , you r using torrents >:D
Image

Posted: Sat Jun 01, 2013 8:45 am
by Feisty
i can give you file with map

I hope that is right file :D http://www.mediafire.com/download/6vu1c ... arthan.map

Posted: Sat Jun 01, 2013 9:01 am
by imp
Umm, ok . I've compiled it by my self and its fine. try to do the same.
I've had an compilation bug by my own once, it happens sometimes.
Tell me the result.

Posted: Sat Jun 01, 2013 9:34 am
by Feisty
i tryed it too on other pc but it steel do same thing... I do not know why. Where is the fucking mistake! When i try run it as /devmap , it works but in pk3 no :(

Posted: Sat Jun 01, 2013 10:40 am
by Redman
The error is caused by using progressive JPEGs, a feature which Tremulous doesn't support by default. Save your JPEG textures again using GIMP (or another non-retarded editor) without the progressive option checked.

Posted: Sat Jun 01, 2013 10:56 am
by Feisty
thx redman , you are steel alive ? :O

So i need only save it again in gimp ?

Posted: Sat Jun 01, 2013 11:49 am
by Pikachu
You need to save as baseline JPG:
http://en.wikibooks.org/wiki/GIMP/Saving_as_JPEG

Posted: Sat Jun 01, 2013 12:23 pm
by Feisty
ok , i decided use basic textures , it will be better