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my first map ever made

Posted: Sat Jun 12, 2010 11:00 am
by PPNL
Forum Removed by my self T_T

Posted: Sat Jun 12, 2010 11:43 am
by Iltavuo
The map leaks to void
Image
You shouldn't have any holes or gaps in the walls that separate the playable area from the empty space around the map. You could also try scaling the textures on the doors/floors etc by shift+ctrl+mouse click selecting a single face from a brush and then pressing S, which opens a dialog which you can use the adjust the texture scale/rotation/placement. You might want to read tutorials if you don't know much of mapping before hand.

I don't really like the orange/brown walls. You didn't say what's the theme of the map, but you could try setting a skybox shader on them to make them go easy on the eye. Why is the room so huge? Atleast I'd prefer you releasing the new version as pk3 files.(renmae a somezip.zip to somezip.pk3 and create a maps folder in there. Put the bsp file there)

Posted: Sat Jun 12, 2010 11:46 am
by ani
hi
it can't be played like this
you need to create a folder called "levelshot", a folder called "maps", a folder called "scripts" and a folder called "textures".
in levelshot folder you put a screenshot you made while testing your map
in maps folder you put you .bsp and .map file
in script folder you create a file called threesome.arena then you write in this file:
{
map "threesome"
longname "threesome"
type "tremulous"
}
in textures folder you put all textures you used (you don't need this folder if you used other maps textures)


i watched it by netradiant
it is a giant xD
but it would be easy for humans to win
i know it is your first try so watch tutorials and put boxes at middle =)

Posted: Tue Aug 24, 2010 2:20 pm
by PPNL
Iltavuo wrote:The map leaks to void
Image
You shouldn't have any holes or gaps in the walls that separate the playable area from the empty space around the map. You could also try scaling the textures on the doors/floors etc by shift+ctrl+mouse click selecting a single face from a brush and then pressing S, which opens a dialog which you can use the adjust the texture scale/rotation/placement. You might want to read tutorials if you don't know much of mapping before hand.

I don't really like the orange/brown walls. You didn't say what's the theme of the map, but you could try setting a skybox shader on them to make them go easy on the eye. Why is the room so huge? Atleast I'd prefer you releasing the new version as pk3 files.(renmae a somezip.zip to somezip.pk3 and create a maps folder in there. Put the bsp file there)

REMOVE POSSSTTTT, this is a shame T_T

Posted: Tue Aug 24, 2010 3:03 pm
by Iltavuo
It only makes you stronger.