Page 1 of 1

Important map suggestion / NO CAMP

Posted: Wed Aug 04, 2010 6:24 pm
by ramos
Hi

After playng trem again i come up with a map ideea that dose not has camp , ofcours i dont know to build maps so this is only a sugestion for the ones that know to build maps

Map purpose : No camp / Full of action and thrill /
Description : Hunt

The map has 2 sides somting like atcs , no building allowed, as you spwan you enter a room and arm yourself from armury arm yourself and enter the arena/jungle
alien side: same you enter a room evolve and go in arena/jungle(you wont be able to evolve in arena/jungle


In the arena/jungle are many exotic plants like trees grass you know to loock realy exotic and sexy AND ALSO help like a mision , an invincible booster for aliens ,a medi for humans , a crate for humans ammo and al this helping buildings had to be invincible and unprotected oh and many traps

the jungle has many types of terain that can sloow you down etc and bushes for sniper and stealth hunt and bridges from tree to tree

Oh and ofcuorse the goal of the map:
A. a team must get a certan amount of kills
B. time limit 15 or 30 minutes

and maybe in human/aienspawn room ther scould be a limit to stay

i have made a prototype map in ms paint for it :

Image

Posted: Wed Aug 04, 2010 9:42 pm
by Quarko
Lol, I think you are reinventing Quake3 from tremulous xD

P.S. Cute spider :)

Posted: Thu Aug 05, 2010 5:31 am
by pmd
just need a jungle map with fog, with many vertical ways, like on "300" map

Posted: Thu Aug 05, 2010 8:04 am
by Rotacak
It looks like interesing idea, but I smell one problem. What if players will camp in spawn rooms and never teleport outside?

Posted: Thu Aug 05, 2010 9:25 am
by ani
well, you can use trigger texture to build a teleport area around the nodes

Posted: Thu Aug 05, 2010 9:40 am
by pmd
may be just make map with difficult distance attack, and humans forced to use melee attack?

Posted: Thu Aug 05, 2010 11:22 am
by Rotacak
ani wrote:well, you can use trigger texture to build a teleport area around the nodes
But you need sometime buy some equip before teleport.

Posted: Thu Aug 05, 2010 11:38 am
by ramos
Rotacak wrote:It looks like interesing idea, but I smell one problem. What if players will camp in spawn rooms and never teleport outside?
The spwan/armory room has a time limit if your not out in 2-5 mins you auto die

beside who wants to camp if they cannot build ? :)))

Re: Important map suggestion / NO CAMP

Posted: Fri Aug 06, 2010 3:51 am
by loldretch
ramos wrote: no building allowed
WTF? :shock:

Posted: Fri Aug 06, 2010 7:35 am
by Rotacak
ramos wrote:
Rotacak wrote:It looks like interesing idea, but I smell one problem. What if players will camp in spawn rooms and never teleport outside?
The spwan/armory room has a time limit if your not out in 2-5 mins you auto die

beside who wants to camp if they cannot build ? :)))
I think autodie thing is impossible to do with map :(

Posted: Fri Aug 06, 2010 9:43 am
by Quarko
Actually it is possible to improvise something like that.

Imagine starting room as a box. There is a door in that box that leads you outside.
Every 30 seconds (or maybe a minute) a platform (train type) comes from the wall slowly wiping off the lower level of the room.
To make spawns possible - they should be located on the second level - right on the platform.
So generally, if the platform is already activated and you suddenly spawn on it - you will have to wait on it while the platform cleans the room and you don't die.

Posted: Fri Aug 06, 2010 10:43 am
by ramos
Yea or gass like in map spacelab the contamination room