M1ATCS

Maps on server and map requests

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sindarus
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M1ATCS

#1 Post by sindarus » Wed Nov 17, 2010 8:03 pm

This is about a map i discovered: the map is mission one B7 but instead of going on a new fight place (when we end the mission) we are teletransporting on atcs. The bases are separated by the same kind of awning(= store/roller blind//roleta/sklad/markýza(powered by google translation)) wich makes too, the stairs and door of the bunker are not rechable

quite fun: 2 match in a map:
-mission match
-atcs' match

what do you think about B1ATCS ?
Last edited by sindarus on Thu Nov 18, 2010 4:31 pm, edited 1 time in total.
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Rotacak
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#2 Post by Rotacak » Thu Nov 18, 2010 11:41 am

We can try.

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#3 Post by sindarus » Thu Nov 18, 2010 3:55 pm

good, thanks !!! I thought you would have said other things...

EDIT: oops, sorry my misatck, the map is called m1atcs

EDIT: of course, i ask you to add the map on funserver :)
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pmd
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#4 Post by pmd » Mon Nov 22, 2010 9:12 pm

laggy map, new atcs textures=lag hell for my pc
Quarko wrote: If you have time to think about crap - you are not working hard enough.

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#5 Post by sindarus » Tue Nov 23, 2010 11:30 am

laggy map caus of the new textures? the textures are uglier than the old though...
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#6 Post by Lanac » Tue Nov 23, 2010 6:06 pm

No laggs for me.
P.S: Map rulez!
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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#7 Post by sindarus » Tue Nov 23, 2010 6:55 pm

see pmd, your computer suck, it's all there
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#8 Post by pmd » Tue Nov 23, 2010 8:22 pm

yes it suck, but why other maps works fine?
Quarko wrote: If you have time to think about crap - you are not working hard enough.

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#9 Post by Lanac » Wed Nov 24, 2010 8:42 am

Im wrong. No lagg if small number of players. But if number of ppl is +10, its unplayable.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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#10 Post by Quarko » Wed Nov 24, 2010 9:07 am

Problem is, it has very wrongly configured regions (or whatever they are called).

Have you noticed on other maps that radar items appear only after you come to some specific position, before that position - radar is empty. For example, if you come as goon+ to human base from front, you need to move a little bit around corner to see items on radar and hear their sounds. This thing is happening because of regions made to optimize lag caused by many items. After you enter another region - server sends it's items. But it does not send item from the region you dont need currently.

Now check out the radar on this map. You can even see humans that are in tunnel on alien radar! You see everyone constantly.
Problem is, this map has ONE HUGE REGION. So your client ALWAYS keeps in mind ALL items and players on the map. Moreover, it even partly renders them and calculates all movement vectors and other mathematical stuff. This is what causes huge lag.

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#11 Post by Rotacak » Wed Nov 24, 2010 11:31 am

Yes, map is probably compiled without VIS parameter.

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ani
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#12 Post by ani » Wed Nov 24, 2010 6:09 pm

or mapped without hint textures.
Mappers should learn to caulk too.

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#13 Post by Lanac » Wed Nov 24, 2010 6:58 pm

Quarko, you are geniuos. You are the greatest and the most famous genie of our server. Do you know how to shrink that kind of regoins in options are maybe by command?
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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#14 Post by Quarko » Wed Nov 24, 2010 7:02 pm

Well, I'm a genius, aren't I? Look what geniuses tend to find in google in 20 seconds (depends on internet connection):
http://tremmapping.pbworks.com/w/page/2 ... nt-Brushes

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#15 Post by sindarus » Wed Nov 24, 2010 8:07 pm

lol, i heard the jetpack of a guy in the tunnel while i was on the bunker...
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