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evil_labyrinth_a1

Posted: Sun Feb 20, 2011 4:12 pm
by Lanac
Ok. My new map is up. its a 10 hour made map.
Map dont have teleports and secrets so i hope it wont be camped like big box. b6 of big box will be released, but not now.
About labyrinth: rc and om canot be deconed and canot be killed, so deconers cant decon rc/om. Humans start with one node, aliens with one eggs. Map is very dark(on pourpuse) so look very carefully.
SCREENZ!!!!
http://www.mediafire.com/?w16az5xebdfi6

Posted: Sun Feb 20, 2011 4:15 pm
by Lanac

Posted: Sun Feb 20, 2011 6:10 pm
by Quarko
rc and om canot be deconed and canot be killed
I REALLY doubt that is a good idea...

Posted: Sun Feb 20, 2011 6:21 pm
by Lanac
Why? i mean, its hard to make good rets. Hallways are tight.

Posted: Sun Feb 20, 2011 8:50 pm
by Quarko
RC being killable by aliens, specifically I'd mention - being easy killable by aliens, is a huge part of tremulous game-play. Carve that part away from it and your map will be tagged no more than a "parody" map for tremulous, not as an interesting map. Tremulous has it's unique, so called game-play atmosphere. If your map does not fit into it - it will be left behind and forgotten.

P.S. Dismiss what I said in case it was intended to be unfitting into default tremulous atmosphere.

Posted: Sun Feb 20, 2011 9:15 pm
by Lanac
I will see what players will tell bout map, and then ill decide in b2 is it good to have rc and om, or not.

Posted: Mon Feb 21, 2011 11:05 am
by Nod_Nod_Nod
You can do it only killable after s3... Some doors near it and voila!

And you can do a big transparent - "OM IS HERE FELLA!"

Posted: Mon Feb 21, 2011 1:31 pm
by Lanac
Lol. Ill see what ppls will decide.

Posted: Mon Feb 21, 2011 2:44 pm
by Quarko
I have a feeling that me and Nod are not considered players nor people...

Posted: Mon Feb 21, 2011 2:57 pm
by Battle[GR]
Quarko wrote:I have a feeling that me and Nod are not considered players nor people...
*Puts on tinfoil hat*
THE ALIENS LIVE AMONG US!

Back OT: I rather enjoy the "dark" setting, but the fact that the OM and RC and indestructible can be a drawback for some games. It would make the adv mara and adv goon less effective at base-destroying. Looks fun and I'd like to play it some time, but since I'm drowning in homework all I can do is find conclusions from other feedback and screenshots.

Posted: Mon Feb 21, 2011 3:43 pm
by Lanac
You are peoples and players, but you havent played my map yet so you cant already say its bad :/
Good thing about indestrzctable rc/om is that it canot be deconed or teamkilled. I called it anti-decon system :)

Posted: Mon Feb 21, 2011 10:51 pm
by GLaDOS
I like the sound of this map, but I think you should make the RC/OM room a no-build zone, so RC/OM can be killed, but not deconned? Maybe that would work...

Posted: Tue Feb 22, 2011 8:25 am
by Quarko
GLaDOS wrote:I like the sound of this map, but I think you should make the RC/OM room a no-build zone, so RC/OM can be killed, but not deconned? Maybe that would work...
That.

Posted: Tue Feb 22, 2011 12:51 pm
by Lanac
Yeah. Good idea. I will see, maybe there is way to make om/rc decon proof and teammkilled proof

Posted: Tue Feb 22, 2011 1:16 pm
by Battle[GR]
Hmmm... What if the RC and OM aren't in H base and A base, but are in a room beside the base which opens at S3? This means that being S3 has downsides as well as advantages.