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Granger_field_a1

Posted: Sun Apr 17, 2011 1:49 pm
by Lanac
So, map is finnaly done. In other version there will be space skybox, karith is for now. White granger that will be in secret is curently located in h base. I needed 6 hors to make that map.

LINK: http://www.mediafire.com/?003g861632b939r

No screenshots this time, becouse its alpha and i dont want this to be on server, becouse its just test for now.

Posted: Sun Apr 17, 2011 2:12 pm
by Lanac
DOnt use uper link, forgot to add textures in /textures. Here is one that have textures:
LINK: http://www.mediafire.com/?76z1du8u4fcqu7w

Posted: Mon Apr 18, 2011 12:09 pm
by Lanac
OK, this is the newest and skyboxed with space skybox

LINK: http://www.mediafire.com/?8rooeqkp11qux35

SCREENSHOTS

Image

Image

Image

Posted: Mon Apr 18, 2011 12:16 pm
by Quarko
Pleeease add more static objects. Maps without them totally suck. Add some boxes, crates, bricks, glass, wires, etc. and your map will be perfect.

Posted: Mon Apr 18, 2011 1:43 pm
by Lanac
U mean in bases or in space? Oh, btw, its low gravity, i tested it, its perfect for drecthes, jump from meteor to meteor and they pwn :)

Posted: Mon Apr 18, 2011 3:31 pm
by Nod_Nod_Nod
Hmm I dont see pic...

Pic or didnt happen...



Not Found

The requested URL /Pzsfj.jpg was not found on this server.
Its not my browser... Its your uploading skill :p

Posted: Mon Apr 18, 2011 4:42 pm
by Lanac
Nod, how everyone can see them, only u cant?
Ill try this:
http://imgur.com/i8Gxw
http://imgur.com/x7V7S
http://imgur.com/Pzsfj

Posted: Mon Apr 18, 2011 6:46 pm
by Quarko
Lanac wrote:U mean in bases or in space? Oh, btw, its low gravity, i tested it, its perfect for drecthes, jump from meteor to meteor and they pwn :)
In bases.

Posted: Mon Apr 18, 2011 7:08 pm
by Lanac
K, idk for boxes and crates, i mean, I can add them but not too much. I was thinking to add windows in base, but idk where to find glass texture.
I will detail it more when i will have more time, i have been thinking bout adding pipes like in atcs base, if someone knows bout whta pipes im talking bout. Ill try to make bases larger, but idk how it will look. All that will be in a2. I just want that someone test my map and tell opinion about 2 things: is gravity too low or too high for "space", and do i need to add more meteors, and ofc test gameplay. My opinion its good, but im not so good like Nod, Quarko, pmd etc.

Posted: Mon Apr 18, 2011 8:16 pm
by Iltavuo
I don't think the map will play that well. I'd imagine aliens are going to have hard time because the map is quite open. They will get shot down while floating in the low grav. Adding more cover would help with this, for example, add a huge asteroid with caves and areas for alien bases( a cave would suit aliens more than a "human box" as a starting area anyway ).

I think the area in space is a bit small, you could try increasing it in the z-axis at least. Adding more variety to the asteroids would be nice too, or at least rotate the current ones so they aren't oriented in the same way. You could try making asteroid models with some other applications too. Just an idea, but adding small asteroid "showers" with particle generators could look good as well.

Posted: Mon Apr 18, 2011 8:42 pm
by Lanac
Cave asteroid=ok
Make new meteor model=ok
Rotate models=ok
Larger map and more meteors to make tiny space=ok
particle=no,cuz idk how to do it

Posted: Mon Apr 18, 2011 9:10 pm
by Iltavuo

Posted: Mon Apr 18, 2011 9:27 pm
by Lanac
I dont understand a shit. Im bad programer :(. If u could do one for me and tell where i must put what, and explain a bit, ill apriciate it.

Posted: Mon Apr 18, 2011 9:48 pm
by Iltavuo
I can make a crude example, but you'll need to tweak the parameters yourself in the end to find what you really want.

Posted: Tue Apr 19, 2011 5:25 am
by Lanac
Make one but explain which string/parameter does what.