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Request: Remove Gauntlet b6 from server

Posted: Sun Jul 03, 2011 11:03 pm
by Sgt. Silverburn
I would very much like to see this abomination of a map removed from the 1.2 server.

Both as human and alien, it is not fun at all.

Aliens just push buttoms at random places, hoping that the humans just happen to be at the spot they're pushing, because you can't see them.

Unlike in deathrun, the traps in gauntlet are too fast to evade. You keep going and going and going, not seeing a single alien the entire time. The challenge of getting to the end is bitterly frustrating.

In the end, it is 25 minutes wasted. This is map offers no human-alien interaction beyond seeing messages that someone died. And even then, you might think it was you but it might just as well have been someone else. There's no way to know.

No scores, no way to directly encounter the aliens, traps that are all up to being lucky, no tactics, just sheer pure dumb luck.

It might be fun the first couple of times, but this map gets annoying fast.
I simply can not wrap my head around people playing this map as alien and claiming it is fun.

Aliens play in a long tube with a black void staring at them, plus a couple of buttons. That's it. You don't even know if it was actually your button press that cause the kill to appear in the logs.

As alien, you just stand there all the damn time. As human, you hope you're lucky because there's really nothing you can do.

This map is horrible and defeats the entire purpose of the game: interaction with the other team.

Please, remove this map from the server sothat it may never be played again.

Now that we have Deathrun, a map with a similar premise, but actual interaction, gauntlet has become an annoying relic with no real value.

Posted: Sun Jul 03, 2011 11:14 pm
by Spl@
Er… black void? Randomly pushing buttons?

I've always found that the aliens can see the humans…

Posted: Mon Jul 04, 2011 12:13 am
by Iltavuo
I like it, and it has a better use of textures/geometry than deathrun in my opinion. Try /r_fastsky 0, there might have been some other cvar that made the screens appear black.

Posted: Mon Jul 04, 2011 6:09 am
by Loki
That cvar won't remove anything. That cvar is for skybox, in menu it's called Options->System->GFX Software->Low quality sky

Btw this map is simple in 1.1. I don't know how's it in 1.2 gpp

Posted: Mon Jul 04, 2011 7:23 am
by pmd
yea, b6 is much easier than b5

Posted: Mon Jul 04, 2011 8:54 am
by Iltavuo
Loki wrote:That cvar won't remove anything. That cvar is for skybox, in menu it's called Options->System->GFX Software->Low quality sky

Btw this map is simple in 1.1. I don't know how's it in 1.2 gpp
Join aliens in gauntlet and try switching the r_fastsky on and off, the screens on aliens side will turn black when it's on. The name is missleading, it doesn't affect only sky.

Posted: Mon Jul 04, 2011 9:27 am
by Nod_Nod_Nod
Gauntlet map got big TV screen implemented for alien traps to use. Its all logical. There is reaction from aliens. You think that they push radomly? Oh no. Try standing near blue forcefields... If you wait like 1 or 2 sec they will push it. Accident? No... command /SET R_FASTSKY 0 is only one that is making screen work(Though maybe There Are others, but im SURE that they are set correctly). This map is VERY hard, but there are few players that actually know how to solve all riddles inside.

Posted: Mon Jul 04, 2011 10:36 am
by Loki
lol, never knew this

Posted: Mon Jul 04, 2011 4:18 pm
by truck
I think they both are good.
B5 better B6.

Posted: Mon Jul 04, 2011 10:29 pm
by Sgt. Silverburn
Turned it on. Map hasn't come up again yet.

Posted: Tue Jul 05, 2011 8:08 am
by Nod_Nod_Nod
( I think it must be turned off :D 1 is value for on and 0 is value for off)

Posted: Tue Jul 05, 2011 11:39 am
by Sgt. Silverburn
Right. What I meant is: I executed the command you mentioned :P

Posted: Tue Jul 05, 2011 3:43 pm
by Nod_Nod_Nod
Good to hear that. Try looking, playing now.

Posted: Tue Jul 05, 2011 7:56 pm
by Spl@
Sgt. Silverburn wrote:Turned it on. Map hasn't come up again yet.
You could test locally :roll:

Posted: Wed Jul 06, 2011 8:07 pm
by Sgt. Silverburn
Spl@ wrote:
Sgt. Silverburn wrote:Turned it on. Map hasn't come up again yet.
You could test locally :roll:
BUT THAT SO DIFFICULT