map-PushIt-v2 is up
Moderator: Nod_Nod_Nod
map-PushIt-v2 is up
I am trying to do same walls invisible, I select the shader "invisible" but it doesn't work!In the map I still watch the wall with the stamp "invisible" on it!Any ideas?
Last edited by Me_Again on Thu Sep 22, 2011 10:54 pm, edited 2 times in total.
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
Put all auto-downloaded tremulous maps(pk3 files) from /home/$user/.tremulous/base to directory
/home/$user/.tremulous/base/bug_maps
.
And recompile you map after.
After final compile put bug_maps on old place.
I have similar like bug with ladder texture on my map.
/home/$user/.tremulous/base/bug_maps
![Very Happy :D](./images/smilies/icon_biggrin.gif)
And recompile you map after.
After final compile put bug_maps on old place.
I have similar like bug with ladder texture on my map.
Last edited by TANK on Wed Sep 14, 2011 5:12 pm, edited 1 time in total.
It doesn't seem to work, but I am working on it!!Thank you VERY must!!!This is helpful for a lot of other problems.TANK wrote:Put all auto-downloaded tremulous maps(pk3 files) from /home/$user/.tremulous/base to directory
/home/$user/.tremulous/base/trash_maps.
And recompile you map after.
After final compile put trash_maps on old place.
I have similar like bug with ladder texture on my map.
By luck I discovered that if I copy-past a brush an let it in the same place it becomes invisible
![Cool 8)](./images/smilies/icon_cool.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
Still no luck with transparent walls
!
Anyway...I was (unsuccessfully) trying to do a jump pad with a target_jump and a target_position (as everyone suggests)! Finally I did it with a trigger_multiple, a target_push, and a target_position! Do you think that it can be a problem?
THX
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
Anyway...I was (unsuccessfully) trying to do a jump pad with a target_jump and a target_position (as everyone suggests)! Finally I did it with a trigger_multiple, a target_push, and a target_position! Do you think that it can be a problem?
![Shocked :shock:](./images/smilies/icon_eek.gif)
THX
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
- Nod_Nod_Nod
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Try common/clip texture (doesn't block projectiles) or create your own shader like this:Still no luck with transparent walls !
Code: Select all
textures/something/invisible
{
surfaceparm trans
surfaceparm nolightmap
{
map gfx/null.tga
blendFunc add
}
}
Of course I will nodnodnod.... If I understand what are you trying to sayNod_Nod_Nod wrote:Edit Postah!
![Smile :)](./images/smilies/icon_smile.gif)
Thx anyway ?
-------------------
VERY THX!!!GOT IT!!!Redman wrote:Try common/clip texture (doesn't block projectiles) or create your own shader like this:Still no luck with transparent walls !
Code: Select all
textures/something/invisible { surfaceparm trans surfaceparm nolightmap { map gfx/null.tga blendFunc add } }
![Cool 8)](./images/smilies/icon_cool.gif)
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
And a few last questions...
1) Should I determine the maximum build points for each team? (value?)
2) >> >> >> the number of kills for a/h s3? (value?)
3) I noticed that the repeaters can control only a few thinks in my map...how can (if I should) I fix it?
thx
1) Should I determine the maximum build points for each team? (value?)
2) >> >> >> the number of kills for a/h s3? (value?)
3) I noticed that the repeaters can control only a few thinks in my map...how can (if I should) I fix it?
thx
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
you can simply use common/caulk for transparent walls.
not needed, see common shaders
Code: Select all
{ map gfx/null.tga blendFunc add }
not needed, see common shaders
wtf?After final compile put trash_maps on old place.
explanation pls!I noticed that the repeaters can control only a few thinks in my map...how can (if I should) I fix it?
Some amount maps(good cleanser_b4 for example) on CZ server using alternate and replace some amount(>=1) common textures/shaders.r4sh wrote:wtf?After final compile put trash_maps on old place.
After compile map you can see didn't working ladder brush with selected in netradiant common ladder texture/shader.
Trash in name directory was only a joke for little bug
![Razz :P](./images/smilies/icon_razz.gif)
If you compile map without "bugged" pk3 files in ~/.tremulous/base, ladder working good.
I don't know wtf is this but its solved my problem.
ladder is not part of common shaders
As a tip: If there is a shader error (like your ''bugged'' ladder) you could simply look in the console to see the reason for your bug.
A map that replaces common textures can't be called good.Some amount maps(good cleanser_b4 for example) on CZ server replace some amount(>=1) common textures.
As a tip: If there is a shader error (like your ''bugged'' ladder) you could simply look in the console to see the reason for your bug.