Maps on server and map requests
Moderator: Nod_Nod_Nod
-
lucyrant
- Basilisk
![Basilisk Basilisk](./images/ranks/rank_3.gif)
- Posts: 207
- Joined: Fri Dec 31, 2010 7:17 pm
- Location: U.S.A
#1
Post
by lucyrant » Wed Sep 14, 2011 9:46 pm
Nobuild and func_timer wont work.... can anyone help
Here is what it looks like.
![Image](http://i.imgur.com/jZ9P4.png)
Who will win: Lucifer Cannon or Tyrant well, I'm both.
-
Me_Again
- Dretch
![Dretch Dretch](./images/ranks/rank_1.gif)
- Posts: 31
- Joined: Tue Jul 27, 2010 6:07 pm
#2
Post
by Me_Again » Wed Sep 14, 2011 10:07 pm
1) What is the target of the timer?(It should be an other entity)
2) I don't know anything about this kind of shader, but I have noticed that if you have a door entity players cannot build on it!
![Smile :)](./images/smilies/icon_smile.gif)
!So you can use a func_door, which the players cannot control
![Smile :)](./images/smilies/icon_smile.gif)
!!!
ALSO there is a guide here!->
http://tremmapping.pbworks.com/w/page/2 ... %20Mapping
Warning
I don't know a lot of things about netradiant so...I am just trying
People say that if you play Microsoft CD's backwards, you hear satanic things, but that's nothing, because if you play them forwards, they install Windows...
-
lucyrant
- Basilisk
![Basilisk Basilisk](./images/ranks/rank_3.gif)
- Posts: 207
- Joined: Fri Dec 31, 2010 7:17 pm
- Location: U.S.A
#3
Post
by lucyrant » Thu Sep 15, 2011 1:24 am
Thanks for the help Me_Again
![Smile :)](./images/smilies/icon_smile.gif)
Who will win: Lucifer Cannon or Tyrant well, I'm both.
-
Rotacak
- Tyrant
![Tyrant Tyrant](./images/ranks/rank_6.gif)
- Posts: 1387
- Joined: Mon Sep 17, 2007 2:07 pm
- Location: Czech Republic
#4
Post
by Rotacak » Thu Sep 15, 2011 7:16 am
Check on "start on".
-
Redman
- Marauder
![Marauder Marauder](./images/ranks/rank_4.gif)
- Posts: 403
- Joined: Fri Apr 03, 2009 6:00 pm
- Location: Walbrzych, Poland
#5
Post
by Redman » Thu Sep 15, 2011 11:42 am
1. Why are you using func_timer? It fires a signal every x seconds. If you want to something to happen after x seconds after map start use
trigger_always connected to
target_delay (connected to whatever you want).
2. Nobuild requires
-custinfoparms setting (bsp compilation stage) and working common-trem shaders.
!So you can use a func_door, which the players cannot control !!!
Not a good idea, because some servers permit building on movers.