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Radiant fails

Posted: Wed Sep 14, 2011 9:46 pm
by lucyrant
Nobuild and func_timer wont work.... can anyone help

Here is what it looks like.

Image

Image

Posted: Wed Sep 14, 2011 10:07 pm
by Me_Again
1) What is the target of the timer?(It should be an other entity)

2) I don't know anything about this kind of shader, but I have noticed that if you have a door entity players cannot build on it! :) !So you can use a func_door, which the players cannot control :) !!!

ALSO there is a guide here!-> http://tremmapping.pbworks.com/w/page/2 ... %20Mapping

Warning
I don't know a lot of things about netradiant so...I am just trying

Posted: Thu Sep 15, 2011 1:24 am
by lucyrant
Thanks for the help Me_Again :)

Posted: Thu Sep 15, 2011 7:16 am
by Rotacak
Check on "start on".

Posted: Thu Sep 15, 2011 11:42 am
by Redman
1. Why are you using func_timer? It fires a signal every x seconds. If you want to something to happen after x seconds after map start use trigger_always connected to target_delay (connected to whatever you want).

2. Nobuild requires -custinfoparms setting (bsp compilation stage) and working common-trem shaders.
!So you can use a func_door, which the players cannot control !!!
Not a good idea, because some servers permit building on movers.