On bleeding eggs
Moderator: Nod_Nod_Nod
On bleeding eggs
First look here: http://tremulous.net/forum/index.php?topic=16222.0
Well, when alien base is mostly destroyed, tyrants use to camp in it to protect it. It can be extremely boring at times. So I have an idea: lets reduce damage all classes do to eggs to 10 damage per second. Bring the joy of bleeding eggs to all the aliens!
Well, when alien base is mostly destroyed, tyrants use to camp in it to protect it. It can be extremely boring at times. So I have an idea: lets reduce damage all classes do to eggs to 10 damage per second. Bring the joy of bleeding eggs to all the aliens!
The dude is not talking about any kind of useful stuff. His idea is to add "fun" to game by allowing ALL aliens to bleed eggs. That is, eggs become virtually invulnurable to alien attacks (10 hp per second = egg regeneration rate = invulnarability). So you are having lots of FUN by bleeding your eggs...
+1grmg.pl wrote:Lamefun, as usual, you a are fucking idiot.
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too )
http://adf.ly/2qaKp
We could make so aliens do 5 damage per second to eggs, making them invincible for aliens, so they only can slow down regeneration rate. Besides, bleeding eggs should be used responsibly and only for making camping or building more entertaining. Of course, aliens shouldn't bleed eggs in a heat of battle.Spl@ wrote:It's fun right up until some H walks in and fires a blaster once, killing an egg…
But what about camping? It's where bleeding eggs is absolutely necessary! BTW. I tied to convince people to use this trick @ deathrun, but no one killed me. So if no one wants to fast build, bleeding eggs is necessary too.Android wrote:Fast Build is more useful and enteraining!
EDIT: Yes
P.S. Boosters are good candidates for bleeding too.