Idea: CreditPayGun - Teamwork Enforcer
Moderator: Nod_Nod_Nod
Idea: CreditPayGun - Teamwork Enforcer
A gun that should enforce human teamwork. Should be only given to admins. This gun should punish humans for lack of teamwork and award them if they work in team.
Should have two modes:
1. Rush - A human loses 20 credits per second. When he damages an alien structure, losing of credits stops. Then he receives 0.5 credits for each point of damage done to alien structures until he gains (1000 + credits lost due to the gun) credits from it.
2. Don't feed. - A human loses as much credits as alien got if he dies to an alien (using "currency converter" used when a player switches teams). This effect is cancelled by the second shot of a CreditPayGun or when all the admins who posess this gun have left. When the effect is cancelled, human gets (2000 - evos aliens gained from him convered to credits) or nothing if he fed them more than 9 evos.
The credit award humans get for doing what the gun tells them should not be limited by 2000 credit limit.
Should have two modes:
1. Rush - A human loses 20 credits per second. When he damages an alien structure, losing of credits stops. Then he receives 0.5 credits for each point of damage done to alien structures until he gains (1000 + credits lost due to the gun) credits from it.
2. Don't feed. - A human loses as much credits as alien got if he dies to an alien (using "currency converter" used when a player switches teams). This effect is cancelled by the second shot of a CreditPayGun or when all the admins who posess this gun have left. When the effect is cancelled, human gets (2000 - evos aliens gained from him convered to credits) or nothing if he fed them more than 9 evos.
The credit award humans get for doing what the gun tells them should not be limited by 2000 credit limit.
Lakitu7's QVM (1.1) source code:
http://projects.mercenariesguild.net/pr ... kitu7-qvm/
Tremulous 1.2.0 source code:
http://svn.icculus.org/tremulous/trunk/
Text editor for programmers:
http://notepad-plus-plus.org/
GNU C compiler:
http://gcc.gnu.org/
GNU C compiler and GNU make for Windows:
http://www.mingw.org/
Now you can easily start developing your mod!
http://projects.mercenariesguild.net/pr ... kitu7-qvm/
Tremulous 1.2.0 source code:
http://svn.icculus.org/tremulous/trunk/
Text editor for programmers:
http://notepad-plus-plus.org/
GNU C compiler:
http://gcc.gnu.org/
GNU C compiler and GNU make for Windows:
http://www.mingw.org/
Now you can easily start developing your mod!
Was it worth it finding all that links and writing the answer while knowing that the guy will never use them, simply to make the same kind of joke I did but less subtle?Redman wrote:Lakitu7's QVM (1.1) source code:
http://projects.mercenariesguild.net/pr ... kitu7-qvm/
Tremulous 1.2.0 source code:
http://svn.icculus.org/tremulous/trunk/
Text editor for programmers:
http://notepad-plus-plus.org/
GNU C compiler:
http://gcc.gnu.org/
GNU C compiler and GNU make for Windows:
http://www.mingw.org/
Now you can easily start developing your mod!
Re: Idea: CreditPayGun - Teamwork Enforcer
lamefun wrote:what he wrote
Seriously, where do you get these ideas from?
Another mode for this:
Defend.
All humans under effect lose 0.5 credit for each point of damage done to human buildings. But they can regain them quickly by damaging aliens that are close to buildings. By default it yields 1 credit per damage point. If an alien damages a building, its value decreases and it starts to give 0.5 credits per damage point, so humans are encouraged to do maximum damage to the alien before it damages buildings.
Defend.
All humans under effect lose 0.5 credit for each point of damage done to human buildings. But they can regain them quickly by damaging aliens that are close to buildings. By default it yields 1 credit per damage point. If an alien damages a building, its value decreases and it starts to give 0.5 credits per damage point, so humans are encouraged to do maximum damage to the alien before it damages buildings.