Idea: CreditPayGun - Teamwork Enforcer
Posted: Sun Oct 02, 2011 12:32 pm
A gun that should enforce human teamwork. Should be only given to admins. This gun should punish humans for lack of teamwork and award them if they work in team.
Should have two modes:
1. Rush - A human loses 20 credits per second. When he damages an alien structure, losing of credits stops. Then he receives 0.5 credits for each point of damage done to alien structures until he gains (1000 + credits lost due to the gun) credits from it.
2. Don't feed. - A human loses as much credits as alien got if he dies to an alien (using "currency converter" used when a player switches teams). This effect is cancelled by the second shot of a CreditPayGun or when all the admins who posess this gun have left. When the effect is cancelled, human gets (2000 - evos aliens gained from him convered to credits) or nothing if he fed them more than 9 evos.
The credit award humans get for doing what the gun tells them should not be limited by 2000 credit limit.
Should have two modes:
1. Rush - A human loses 20 credits per second. When he damages an alien structure, losing of credits stops. Then he receives 0.5 credits for each point of damage done to alien structures until he gains (1000 + credits lost due to the gun) credits from it.
2. Don't feed. - A human loses as much credits as alien got if he dies to an alien (using "currency converter" used when a player switches teams). This effect is cancelled by the second shot of a CreditPayGun or when all the admins who posess this gun have left. When the effect is cancelled, human gets (2000 - evos aliens gained from him convered to credits) or nothing if he fed them more than 9 evos.
The credit award humans get for doing what the gun tells them should not be limited by 2000 credit limit.