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Letting Buildings Fall for Fun and Profit

Posted: Thu Aug 09, 2012 2:40 am
by Spl@
A demo showing some interesting features of the current RCZ QVM and another showing a few things which we didn't test earlier.

Observations:
  • Buildables with power or creep don't lose that until the power/creep source is destroyed.
  • Buildables regain power when a power source moves into range.
Predicted:
  • Buildings regain power when they're moved into range of a power source.
Conclusions:
  • Loss of power or creep is only done when the source is destroyed.
  • Checking for power is only done when the building is unpowered.

Posted: Thu Aug 09, 2012 3:00 am
by [{USATREM}] !Gunther!
Alien camping hurting your style?

Grab a jet and build some ret!
They'll never know what hit them!

(Some restrictions apply. Subject to build-time and BP unavailability)

Posted: Thu Aug 09, 2012 3:07 am
by Spl@
Also, acid drops and hive bombs…

Posted: Thu Aug 09, 2012 4:30 am
by [{USATREM}] !Gunther!
Do I see gwangahz with jetpacks?
Nope.

But, I do see a lot of jet-campers making a lot of aliens trying to kill them very confused and dead. :D

(If you're wall-walking, you'll be upside down and the building will stick. And if you're on, say, rotcannon ceiling, you'd need to have a lot of luck to flip back over and drop anything on target)

Posted: Thu Aug 09, 2012 12:47 pm
by Spl@
However, adding a second building on that (non-repeater, non-egg) building then removing the first of the two will cause the second one to fall. It'll be the right way up on whatever surface it lands on.

Posted: Mon Aug 13, 2012 3:07 am
by [{USATREM}] !Gunther!
Spl@ wrote:However, adding a second building on that (non-repeater, non-egg) building then removing the first of the two will cause the second one to fall. It'll be the right way up on whatever surface it lands on.
:(
I wanted upside down Repeater..