Share evos/credits?
Posted: Sun Sep 25, 2011 9:12 am
Why we don't have the ability to share evos/credits on this server?
It will increase teamwork!!!
It will increase teamwork!!!
Tremulous server
http://trem.rotaxmame.cz/subdom/trem/
http://trem.rotaxmame.cz/subdom/trem/viewtopic.php?f=4&t=998
Me_Again wrote:It will increase teamwork!!!
Then please remove it on 1.1 too! It sucks as hell...Rotacak wrote:Share/donate and credits overflow is bad. On official trem forum is somewhere nice thread with explanation.
Sadly, if we remove it, then we lose even more players.Quarko wrote:Then please remove it on 1.1 too! It sucks as hell...Rotacak wrote:Share/donate and credits overflow is bad. On official trem forum is somewhere nice thread with explanation.
rota look what happened when i clicked (u can use google transalator)Rotacak wrote:BTW, here is that explanation: http://tremulous.net/forum/index.php?topic=7587.0
Spl@, this would mean that if 1/2 of the human team camps (which is quote normal), their overflowed $s would be spread among the other ones. The result - campy game with all humans bsuit-lucis all the time.Spl@ wrote:What could be more interesting is this: if you cannot earn more credits or evos, what you would have earned should be spread among the rest of the team.
Plague wrote:What a load.
All this debate about whether share is slowly killing the strategy involved in Tremulous is Pure Nonsense.
There are no numbers whatsoever that share has somehow increased camping or complacency, it's merely an individual perception or else one player hears it from another and it solidifies into fact. Lets make a fairly large assumption in assuming share has made it easier to obtain a higher credit- or evo-costing weapon/upgrade/class. So what? After all, it's not what weapon or class you currently have, it's how you use that and for what purpose. Many of the top-tier players (note of clarification: those that I know, almost exclusively NA) have little concern whether share is enabled or not, as they are justifiably secure in the knowledge that they have the skills to use any or most of the available weapons/upgrades/classes at hand to the teams benefit. If you want to peg individual player traits, such as camping, kill-whoring, feeding etc. on share you can. But when that same player is still camping, kill-whoring, and feeding without share, I hope the point has been made that such a minor game element like share will not make or break a player, how they choose to play the game will.
In the end, we're left arguing over what should be a non-issue. Different players have different preferences, and if they're faced with a server that is in conflict with those set preferences - leave. The fact that you're (the reader, not the OP of the thread or any respondents in particular) not being forced to play on a specific server, use a specific QVM, et cetera should in theory negate any right to complain about something like share, and yet invariably complaints arise. There are many things I don't like, whether they're related to Tremulous or not. I hardly feel compelled to stand in front of the Tremulous community and arrogantly act like I can tell the community what they should or should not condone. Like it or not, share has quickly become accepted as a common setting, and although not everyone is in full agreement with it, any decision to remove it from the QVM's or source trunks that currently have support for share would be seen as more antagonistic than meaningful.
ok but i would apriciate better language for someone who's older than me :/Lanac wrote:Raptor, stop fucking necroing 2 years old threads
Sorry, I'm just alergic to necros, and past few weeks have been really tough for me, so I'm slightly loosing patience in everything.Raptor wrote:ok but i would apriciate better language for someone who's older than me :/Lanac wrote:Raptor, stop fucking necroing 2 years old threads