Introduce ESD to shorter long boring games

Post anything else

Moderator: Nod_Nod_Nod

Post Reply
Message
Author
User avatar
epicaldude
Server supporter
Server supporter
Posts: 300
Joined: Tue Apr 03, 2012 9:06 am

Introduce ESD to shorter long boring games

#1 Post by epicaldude » Sat Sep 22, 2012 10:05 pm

We have latelly any 2-3 hours games, that get totally boring at end.

Why not use ESD?
Extreme SD - no respawning.
Say at 50:00 ?
Image
Image
Image Image

User avatar
Lancer
Tyrant
Tyrant
Posts: 807
Joined: Sun Jun 26, 2011 8:46 pm

#2 Post by Lancer » Sun Sep 23, 2012 11:07 am

Bad idea, let's just give rants 9999hp and 2 turrets on their backs
and flamethrower on their tail that's always on but doesn't damage teammates.

And for the humans, let's give TWOLuci's that fire not 10, not 20, but 500 clips when fully charged and it doesn't explode when charged :D

Lamefun intended.
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

User avatar
epicaldude
Server supporter
Server supporter
Posts: 300
Joined: Tue Apr 03, 2012 9:06 am

#3 Post by epicaldude » Sun Sep 23, 2012 11:23 am

Lancer wrote:Bad idea, let's just give rants 9999hp and 2 turrets on their backs
and flamethrower on their tail that's always on but doesn't damage teammates.

And for the humans, let's give TWOLuci's that fire not 10, not 20, but 500 clips when fully charged and it doesn't explode when charged :D

Lamefun intended.
Giving everyone very strong weapons is also a solution.
Or just make all buildings regenerate /5 speed and turrets/tesl do /4 damage.

But ESD is a long known and working solution.

Really recently 2.5 h games where for 1 hour basically NOTHING happened at all where not fun.
Do you have better ideas then this 3 to solve this?
Image
Image
Image Image

User avatar
[{USATREM}] !Gunther!
Dragon
Dragon
Posts: 755
Joined: Thu Mar 24, 2011 2:00 am
Location: United States of America
Contact:

#4 Post by [{USATREM}] !Gunther! » Sun Sep 23, 2012 10:05 pm

How about: The best fought wars and never the quickest?
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#5 Post by Rotacak » Mon Sep 24, 2012 10:29 am

It was boring because players not playing like team. But they atleast played. With ESD everyone only camp and rest only spec. Very bad "solution".

User avatar
[{USATREM}] !Gunther!
Dragon
Dragon
Posts: 755
Joined: Thu Mar 24, 2011 2:00 am
Location: United States of America
Contact:

#6 Post by [{USATREM}] !Gunther! » Mon Sep 24, 2012 1:52 pm

No re-spawning will cause incredible camp. Will be a draw every time.

Nalf had an idea that worked to a point: a destroy vote that would destroy a certain percent of all buildables, working from offensive buildables to supportive to essential. At least that's how it's always worked for me; it's not just random. That way, a team could significantly destroy a major human camp with a 75% destruction, but only lose 75% of their buildings too, which is probably way less.
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly

User avatar
Lancer
Tyrant
Tyrant
Posts: 807
Joined: Sun Jun 26, 2011 8:46 pm

#7 Post by Lancer » Mon Sep 24, 2012 2:42 pm

Vote/callvote armageddon {%}

Example/callvote armageddon 20

20% of the defense buildings will be destroyed randomly.
(No barricades, no trappers, no def pc's - Just offensive type buildings.)

Needs 75% to pass, could lower the value.
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

User avatar
Spl@
Server supporter
Server supporter
Posts: 313
Joined: Tue Apr 12, 2011 12:30 am
Location: Camping at base somewhere in England

#8 Post by Spl@ » Tue Sep 25, 2012 2:19 am

I don't think that I'd set that one lower than 66%…
Oh look. Killed again. Back to the tent…

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#9 Post by Rotacak » Tue Sep 25, 2012 11:48 am

Arma is only effective draw vote or timelimit. And have problem with mines (same like esd). Try to build something epic for 30 minutes and then others will vote arma...

User avatar
Lancer
Tyrant
Tyrant
Posts: 807
Joined: Sun Jun 26, 2011 8:46 pm

#10 Post by Lancer » Tue Sep 25, 2012 1:43 pm

Rotacak wrote:Arma is only effective draw vote or timelimit. And have problem with mines (same like esd). Try to build something epic for 30 minutes and then others will vote arma...
Then do 75%, and let it only affect acids/turrets :)
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

Post Reply