Yalt.
Moderator: Nod_Nod_Nod
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- Marauder
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- Joined: Fri Jul 16, 2010 12:14 am
- Location: Germany
Let me clarify that for you.
It's not yalt's fault that the demos/local servers are screwed up. His code is fine.
What isn't fine is Tremulous 1.2's mod files handling. If it worked, each mod could be given a separate directory with separate configs and demos (just like it was done in 1.1), but because all config is saved to the hardcoded default mod "gpp", new mods would have no configuration at all (because they look for it in "base"). The solution would be to patch the fucked code in the client code (which would require every user to download an executable).
Summary: two or more mods can't co-exist without clusterfucks in Tremulous 1.2.
It's not yalt's fault that the demos/local servers are screwed up. His code is fine.
What isn't fine is Tremulous 1.2's mod files handling. If it worked, each mod could be given a separate directory with separate configs and demos (just like it was done in 1.1), but because all config is saved to the hardcoded default mod "gpp", new mods would have no configuration at all (because they look for it in "base"). The solution would be to patch the fucked code in the client code (which would require every user to download an executable).
Summary: two or more mods can't co-exist without clusterfucks in Tremulous 1.2.
Also known as the invisible man.
iain wrote:Ironically the fix is actually contained in quite a few bot codes...Redman wrote:Weed wrote:So why you don't make a patch ?Redman wrote:The solution would be to patch the fucked code in the client code (which would require every user to download an executable).
איך טאָן ניט פֿאַרשטיין דעם אין אַלע