![Smile :)](./images/smilies/icon_smile.gif)
suggestion for mines (funserver CZ) - trigger on hit
Moderator: Nod_Nod_Nod
I don't actually remember, but it was as easy as finding where the damage is taken. Nades properly receive damage from explosions, but not from direct hits (they pass through the nades). So as far as I remember I found some
>> if (item is not living thing and not building) return false
And added nades to that check.
I'll try to see if I have any backup left of that sources. Had some reinstall of windows recently.
>> if (item is not living thing and not building) return false
And added nades to that check.
I'll try to see if I have any backup left of that sources. Had some reinstall of windows recently.