[idea] Fake grenades and mines

Post anything else

Moderator: Nod_Nod_Nod

Post Reply
Message
Author
loldretch
Server supporter
Server supporter
Posts: 84
Joined: Sun Jan 31, 2010 9:57 pm
Location: Ukraine. ex-USSR

[idea] Fake grenades and mines

#1 Post by loldretch » Sat Mar 06, 2010 4:11 pm

One more suggestion about mines :)

Fake mine costs 50-100 creds and makes damage 25 or less (or no damage).

Fake nade costs 50, maybe 20-30 creds and cause no damage. only BOOM sound.

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#2 Post by Rotacak » Sat Mar 06, 2010 4:23 pm

Well, I don't think that is good idea - it can be underused, but maybe add a fail factor to grenades and mines - sometime will do only 20 damage.

User avatar
Quarko
Server supporter
Server supporter
Posts: 1227
Joined: Fri May 22, 2009 9:03 pm
Location: Kaunas, Lithuania

#3 Post by Quarko » Sat Mar 06, 2010 4:49 pm

Mines are already overpowering (IMHO), this will overpower them even more.

As about nades with no damage, first thing I would do IF rota implement it - spam this kind of nades at base. And that would suck.

CrackD0wn
Basilisk
Basilisk
Posts: 221
Joined: Sun Apr 05, 2009 12:59 pm

#4 Post by CrackD0wn » Sat Mar 06, 2010 11:20 pm

lol then aliens would always be skeptical about attacking
Image
Image
Image

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#5 Post by Rotacak » Sun Mar 07, 2010 12:27 am

Quarko: I think you not. Maybe first time, second time, and then no, its too much work for nothing - buy, place, buy, place... Mine is good when alien not see it. If not see it and step on it = death warning. If see it, then he step on it carefully or not at all and send dretch.

But fake mine - if he not see it - nothing happen, because it not hurt. If see it, then same like with normal mine, but nothing happen.

User avatar
Quarko
Server supporter
Server supporter
Posts: 1227
Joined: Fri May 22, 2009 9:03 pm
Location: Kaunas, Lithuania

#6 Post by Quarko » Sun Mar 07, 2010 9:37 am

Rotacak: Looks like you totally don't know how to use fake mines :P

Currently I always buy nades to use them as fake mines, and it works as hell!
Idea is very simple:
You are going to rush alien base with... lets say luci and several humans. You succesfully kill some tubes, some dretches, maybe some goons. Now you are all totally wounded and are going to return to base. Only problem is - you hear the sound of incoming tyrant, and you have no mines left (used to kill some goon or something).
So, you are 100% sure, 1 rant can kill all of you. What will you do?

Currently, I start running away and drop a nade in most visible place. Rant that didn't see how I dropped it, will notice the 'mine' and stop running after us. Yes, nade will explode in 5 seconds, but 5 seconds is totally enough to make it to base.

Now, if we have fake mines... then everything will become MUCH easier for humans.
They will be able to place them almost everywhere, and aliens will not be able to rush at all, waiting for dretches to unmine the fake mines.
Goons wont be able to snipe, rants wont be able to rush, and tonns of dretches will be constantly disarming the mines.

So I say this situation sucks.

User avatar
God, maker of the world
Dretch
Dretch
Posts: 50
Joined: Fri Feb 12, 2010 7:32 pm
Location: Germany

#7 Post by God, maker of the world » Sun Mar 07, 2010 10:49 am

Quarko wrote: Currently, I start running away and drop a nade in most visible place. Rant that didn't see how I dropped it, will notice the 'mine' and stop running after us. Yes, nade will explode in 5 seconds, but 5 seconds is totally enough to make it to base.
The mines have a delay before they react, right? How much is it, two seconds or more? When I see someone drop a mine, I keep charging because I know that it is harmless at first.

User avatar
Quarko
Server supporter
Server supporter
Posts: 1227
Joined: Fri May 22, 2009 9:03 pm
Location: Kaunas, Lithuania

#8 Post by Quarko » Sun Mar 07, 2010 10:53 am

Key words are:
Rant that didn't see how I dropped it
And that happens very often on ATCS for example. You see rant incoming from front entrance to tunnel, start running away, drop nade, and run further. Rant comes to tunnel, and see 'mine', giving us 2-3 seconds to escape.

User avatar
Nomad
Server supporter
Server supporter
Posts: 308
Joined: Sat Dec 19, 2009 6:23 pm
Location: Czech Republic, Country of McDretches
Contact:

#9 Post by Nomad » Sun Mar 07, 2010 10:54 am

If you want to add fake mines, then give something to aliens. I saw on uBP server rants with 500 hp :) if they stay on booster 30 seconds, they get 100 more hp (Only once, they can have only 500, not 600 or more.). It would be good if u want to add fake mines.

CrackD0wn
Basilisk
Basilisk
Posts: 221
Joined: Sun Apr 05, 2009 12:59 pm

#10 Post by CrackD0wn » Sun Mar 07, 2010 11:53 am

oh yea on UBP you have to buy extra HP

aliens give 2 evos to boost and get 100hp more

humans give 350 creds to medi and get i think its the same amount also
Image
Image
Image

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#11 Post by Rotacak » Sun Mar 07, 2010 12:55 pm

No, I dont want to add fake mines.

Quarko: in this case you have right. Anyway, mine should have different look than grenade.

Post Reply