about the buildables
Moderator: Nod_Nod_Nod
about the buildables
personally i think a good idea for new buildables would be something like a bridge/ plank but instead of laying down it stands up like a wall.
also since this is mainly a building server maybe make a flying granger type of thing like the spitfire from korx except it can fly. so u can build straight up
also since this is mainly a building server maybe make a flying granger type of thing like the spitfire from korx except it can fly. so u can build straight up
Ok, I'll try to explain it.
Quake3 engine is very very limited. It can only render square objects because of stupid collision detection algorithm.
Each object has it's coordinates, one length and one height.
For example brick could have 40cm width, 40cm length and 20cm height. But it CANT have 20cm width and 40cm length - as it is only one property of object, not 2 of them.
So as long as an object is similar to a square - you can do it. If it is not a square at all - you cant.
P.S. Bricks are squares too, that's why you can build walls without visible connection between bricks (they hover few cm one from the other).
Quake3 engine is very very limited. It can only render square objects because of stupid collision detection algorithm.
Each object has it's coordinates, one length and one height.
For example brick could have 40cm width, 40cm length and 20cm height. But it CANT have 20cm width and 40cm length - as it is only one property of object, not 2 of them.
So as long as an object is similar to a square - you can do it. If it is not a square at all - you cant.
P.S. Bricks are squares too, that's why you can build walls without visible connection between bricks (they hover few cm one from the other).
Omfg...
Please read this part carefully:
Well, If you do not understand this explanation, then I will finally give up...
Please read this part carefully:
There are no width's or length's. There are only "horizontal size" and "vertical size" of the object. If horizontal-size is 10meters - the object will be 10x10 meters. If horizontal-size is 1cm - the object will be 1x1cm. Moreover - you can't rotate objects. The tube built on the wall remains same size, only texture is rotated so it seems like acid tube is rotated. But actually it's same 1x1meter square with 1meter height object.For example brick could have 40cm width, 40cm length and 20cm height. But it CANT have 20cm width and 40cm length - as it is only one property of object, not 2 of them.
Well, If you do not understand this explanation, then I will finally give up...
Tree, bamboo, force field - all are square from top of view. Force field only looks like flat wall, but is not.
Look here: http://users.randomkeywhacking.com/wire ... dus_32.jpg
You see force field from front. Look on it from side. There is only "air" above yellow mark. Try to shoot trough air above yellow mark and you will see. You should hit nothing, but you will hit force field. Because it only looks like flat wall, but it is invissible box around.
Look here: http://users.randomkeywhacking.com/wire ... dus_32.jpg
You see force field from front. Look on it from side. There is only "air" above yellow mark. Try to shoot trough air above yellow mark and you will see. You should hit nothing, but you will hit force field. Because it only looks like flat wall, but it is invissible box around.
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